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Mafia IV story idea

Note: The particularly important details and music artist names are in bold text. Licensed music track names are in italics.
The year is 1973, five years after the events of the Mafia III, and 22 years since Vito Scaletta’s seen or heard from his old friend Joe Barbaro. The canon ending of Mafia III with this Mafia IV story is Vito taking over the city after Lincoln skipped town, however Cassandra and Burke are left alive and loyal to both Vito and Lincoln still. Burke was able to survive his liver cancer by getting a black market liver transplant in Mexico, like he did in his ending, except with Vito running the city. On Vito and Lincoln’s behalf, Burke and Cassandra agree to stay behind in New Bordeaux and keep the city locked down, incase Leo Galante and the Commission try anything.
The beginning cutscene is Vito answering his telephone after getting up in the morning in his new penthouse, on the top floor of the New Bordeaux casino he finished that was once Sal Marcano's, and grabbing a cup of coffee. It's Alma with some urgent news. Lincoln Clay came down to the cigar warehouse to visit her after 5 years of silence, and he has big news.
Joe is alive in Empire Bay and has been this entire time. However, as punishment for his actions, he's become Leo Galante's personal driver against his will and is forbidden from contacting Vito ever again, or else him and Vito will be killed. Alma then tells Vito to meet Lincoln at the airport to learn more, as he's already there awaiting Vito's arrival. When they're away from anyone who could listen in on their conversation, Lincoln tells Vito he has a friend named John Donovan he's going to introduce him to, hiding in the outskirts of Empire Bay, ready to help Vito and Lincoln with their new mission
Vito gets dressed in one of his signature trench coats with a suit and tie, ready to rain down hell on the Vinci crime family and their allies, and finally be reunited with his lifelong friend he previously thought was dead, Joe Barbaro.
Here is my idea for the kill list, all related to the Commission in Empire Bay and their allies.
I'm thinking Vito and Joe work with Lincoln Clay and John Donovan to split up Empire Bay and distribute territory to three other factions not unlike what Lincoln did with New Bordeaux. This time though, this is a much larger city in a much, much different part of the United States. The empire building mechanics would be a lot smoother, more robust, and streamlined compared to Mafia III. They would work similarly a more modernized version of how the hit city sandbox game Scarface: The World Is Yours handled it's empire building and management mechanics, minus the whole switching to other characters lower on the ladder to do your bidding. This would be ideal for a story rich organized crime game in my opinion. Here are my ideas for those factions, all close allies of the up and coming Scaletta crime family.
The Cuban mob led by Alma Diaz. Vito goes way back with Alma, and she does not hesitate to answer him and Lincoln's calls to save Joe's life and royally fuck both Leo Galante and the Vinci family.
Conti crime family, led by Enzo Conti. This Conti crime family formed sometime in late 1968, months after Lincoln helped Enzo flee New Bordeaux and drop off of Sal Marcano's radar. It turns out he fled north to Empire Bay and finally formed his own family, having more than enough years of experience in the underworld to handle the job. Lincoln's tight with him and manages to recruit him to Vito and Joe's cause.
The Yakuza, based out of Empire Bay's Japantown. Longtime sworn enemies of the Empire Bay Triads, with bad blood going back decades. They would greatly enjoy seeing Mr. Chu and his son's heads mounted on pikes, along with whacking everyone who's ever supported their organization. You don't know them well, and they're known to be very unpredictable and ruthless. Use these traits to your advantage when taking on the Commission of Empire Bay and their friends.
I should mention as expected, this entire 1973 section where you play as Vito is much shorter than Mafia III. Vito's takeover is shown much more quickly over time than Lincoln's, and there's time skips during it, to keep it short and sweet, and to show onscreen only what's important. There is also no option for your underbosses to betray you, as to reduce confusion and keep the story consistently the same each playthrough, like the first two Mafia games.
However, unlike Mafia III, after all of these tasks are completed and every single assassination target on Vito’s kill list is dealt with, the game does not end. In fact, it's not even anywhere near close to being over yet. Vito's 1973 section was merely the beginning act. It was really a lead up to an entirely new Mafia story, centering around a newcomer to the American mob. Fast forward two years following Vito’s rampage that led to him taking over Empire Bay and the Commission, in the year 1975 him and Joe now rule Empire Bay, with Vito as the Don of the Scaletta Crime Family, and Joe working as his loyal underboss. You play the rest of the game as a young up and coming soldato named Louis in his 20’s, who’s a rising star in Vito’s organization. Do right by Mr. Scaletta and Mr. Barbaro, understand kid?
My basic idea for the character and his backstory is that he's a young Italian-Canadian mobster from Toronto, Ontario, or whatever Mafia's equivalent of it could be called. Let's call him Louis DeSimone. His family hails from Tuscany in Italy and moved to Toronto, Ontario in 1939, shortly after World War II broke out in Europe. Louis DeSimone was born in July 1952 in Toronto, and was raised in Toronto's Little Italy. Being northern Italian and hailing from Tuscany, Louis has blond hair and green eyes, making him visually very distinct from past series protagonists, who were all dark haired brunets with brown eyes. Louis fled south to Empire Bay when the feds started cracking down on his old family and put his boss in prison, and he ended up finding a new home with the Scaletta crime family. The first few missions playing as Louis DeSimone involve shooting your away out of an arrest by a Toronto Police Service SWAT team in Toronto in December 1974, seeing the rest of the members of your old crime family either get arrested or shot in front of you as you make your escape. You spend the next two missions fleeing Ontario through Quebec and upstate New York, before finally arriving in Empire Bay in early 1975, late January to be exact. Winter is in full force with snow everywhere, Louis' arrival to Empire Bay for the first time in his life mirroring Vito's return to Empire Bay in 1945 30 years earlier, except under far different much more dire circumstances. Louis' older brother and his father, both capos in his old crime family in Toronto, are shown to be arrested by the TPS SWAT team in his first mission, the same one that attempted to gun him down when he resisted arrested. Louis knows someone had to have ratted out his old crime family, and he wants to find out who someday. The thing is though, he doesn't just want to kill them. He wants to get out of them why they did it before he kills them. More than anything else, he just wants to find out why his crime family was betrayed and served up to the feds on a silver platter, having most of his biological family sent to prison in the process. He’s out to uncover the mystery of why his family fell apart, and he’s more than willing to help people like Don Vito Scaletta and his underboss Joe Barbaro to eventually get the answers he seeks. In the end, he’s not even after revenge primarily, more than that, he wants answers and information regarding the fare of his old crime family, and wants to know why his family fell apart. I came up with the idea for this character because I figured that playing as a fugitive from the law made sense for the mob life, and I'm surprised we haven't had a fugitive protagonist in the Mafia series yet.
In the 1975 chapters while playing as Louis, the Watergate scandal, President Richard Nixon’s resignation, and the official end to the Vietnam War are all discussed on the in-game radio during news segments. In the last 1979 chapter, the beginning of the Soviet-Afghan War is also the subject of a news segment on the radio.
The story eventually transitions into the 1980's as years pass, with the scenery, cars, and music changing accordingly, and historical events of the time discussed in the game. In the 1989 section of the game, the murder of the infamous former Sinclair Parish Sheriff Walter “Slim” Beaumont is mentioned on the in-game radio, as just over 21 years ago Slim and his corruption ring were the top headline of national news. the time the game ends, it's 1992, and significant historical events from the past few years at the time that are covered on the radio in-game include anything from the fall of the Berlin Wall, the Gulf War, the collapse of the Soviet Union, to the 1992 L.A. riots. The rise of the internet and home computers are briefly touched upon during news segments on the in-game radio during the early 1990's section of the story, but not greatly delved into given their relative infancy in that time period. During this entire 1975-1992 stretch of the story, Vito is no longer playable, and Don Scaletta takes a backseat in the story as a main supporting character, similar to Don Salieri throughout Mafia: Definitive Edition. You now play as the Italian-Canadian Scaletta family soldato Louis DeSimone, who is later promoted to being a capo in 1985. At the end of the game in 1992, Louis is promoted to Consigliere of the Scaletta crime family, and it’s revealed in the epilogue that he became the don of the family in 2006 at the age of 54, and his now released from prison older brother serving as his underboss, and and Enzo Conti’s grandson Giovanni Conti serving as consigliere, taking over from Louis’ previous position which before that belonged to his father and Enzo’s only son, Lorenzo Conti from 1973-1992. It is worth noting that unlike Don Salieri, Don Scaletta has much more integrity, and has more genuine loyalty for his men and his associates. If you've beaten Mafia 1 or Mafia: Definitive Edition, you'll know this is something Salieri lacked in the end. Over time, Louis also goes from having a strictly business relationship with Vito and Joe, to bonding with them and becoming a genuinely close friend and trusted member of the family, seeing Vito as something of a second father, and coming to see Joe as the fun uncle he never had. Another major character development theme is Louis DeSimone adapting and assimilating into Italian-American culture in his new home in the Northeastern US, it seeming like something new mixed with the familiar Italian-Canadian culture he was raised in back in Ontario just north of the border.
The game will include a number of hit music from the 70’s that played on the radio back then, such as Bobby Womack’s Across 110th Street and Tony Christie’s (Is This the Way to) Amarillo, The Grateful Dead's Casey Jones and at least a few songs by the then new American rock band Cheap Trick, as well as popular songs from the 1960’s people still listened to at the time, such as Sam the Sham and the PharaohsWooly Bully, King Crimson’s 21st Century Schizoid Man, Zager and Evans' In the Year 2525, The Zombies' Time of the Season, and Nancy Sinatra’s These Boots Are Made for Walkin'. When you progress through the game, especially after you switch to playing as Louis DeAngelo for the rest of the story, years change, and the music changes. Different songs start playing on the radio, such as Sylvester's You Make Me Feel (Mighty Real), Randy Crawford's Street Life, and The Village People's Y.M.C.A., Cheryl Lynn's Got to Be Real, Gloria Gaynor's I Will Survive, and the Bee Gees' Stayin' Alive start playing in the 1979 portion of the game. After you've completed the 1975 section of the game, Foghat's Slow Ride starts playing on the radio. Starting in the 1977 section of the game, Cheap Trick's I Want You to Want Me and Heart's Barracuda start playing on the radio. In the 1980's portion of the game, Thomas Dolby's songs Hyperactive! and She Blinded Me with Science, in addition to Night Ranger's Sister Christian also start playing on the radio. If Hangar 13 can afford the licenses, I also think a few Michael Jackson and Madonna songs should definitely be on the radio during the 1980's portion of the story, given the immense popularity and regular radio airtime those two had in that decade. If this ended up being possible, I imagine that Michael Jackson's Smooth Criminal, Beat It, Bad, and Billie Jean being on the radio in the 80's sections would be a must, Smooth Criminal especially because of how well it suits the series. Madonna's Lucky Star, Burning Up, Like a Virgin, and Borderline would also be perfect for the 80's portion of the game to me. Also mentioned by NPCs and civilians in the game are topical events of the time period, such as the release of the groundbreaking 1973 horror film The Exorcist at the end of Vito's playable portion of the game.
Other music of the 1980's segment when playing as Louis DeAngelo for the remainder of the game includes hits of the era such as Joe Jackson's Steppin' Out, The Buggles' Video Killed The Radio Star, Corey Hart's Sunglasses at Night, Laura Branigan's Self Control and Gloria, The Weather Girls' It's Raining Men, A-ha’s Take On Me, Men at Work's Down Under, Kim Wilde's Kids in America, The Gap Band's You Dropped a Bomb on Me, Culture Club’s Karma Chameleon, Michael Sembello’s Maniac, Twisted Sister's I Wanna Rock and We're Not Gonna Take It, Bon Jovi's Wanted Dead or Alive and Bad Medicine, Soft Cell’s Tainted Love, Robert Palmer’s Simply Irresistible, Rick Astley’s Together Forever, Whenever You Need Somebody, and Never Gonna Give You Up, Cutting Crew’s [I Just] Died In Your Arms, Loverboy's Working for the Weekend, Dead or Alive's You Spin Me Round (Like a Record) and That's the Way (I Like It), Tiffany’s I Think We’re Alone Now, Daryl Hall & John Oates' Maneater, Aneka's Japanese Boy, Mötley Crüe's Dr. Feelgood, Girls, Girls, Girls and Kickstart My Heart, Billy Joel's We Didn't Start the Fire, Huey Lewis And The News' Hip To Be Square, Bill Medley's (I've Had) The Time of My Life, The Police's Every Breath You Take, Whodini's Magic's Wand, Guns ‘N RosesWelcome to the Jungle and Paradise City, Tears For Fears' Everybody Wants To Rule The World, Rockwell's Somebody's Watching Me, Regina's Baby Love, Nena's 99 Red Balloons, Earth, Wind, and Fire's Let's Groove and September, Billy Idol's Eyes Without a Face and White Wedding, Rick JamesGive It To Me Baby, Olivia Newton-John’s Physical, The S.O.S. Band’s Take Your Time (Do It Right), Kenny LogginsHighway to the Danger Zone, Wham!’s Everything She Wants, George Michael's Careless Whisper, Toto's Hold the Line and Africa, Blondie's Heart of Glass and Atomic, and Mai Tai's History.
**Note that not every single year and moment of the 17 year 1975-1992 section playing as Louis DeAngelo is playable or chronicled. My idea is it would be handled similarly to how the time skips in Mafia 1/Mafia: Definitive Edition were handled. Time skips of two or more years, or in this case, even longer such as 4 years sometimes, the game skipping from 1979 to 1983. This is to keep the game and story length ideal, and not risk it getting boring or repetitive, or going on for too long. Repetition was a big problem in Mafia III even if I still thought it was a superb game, so I think it'd be best to learn from that for the next big entry. The games story will skip ahead and show onscreen only what's significant, similar to the first Mafia game and it's remake, as well as certain aspects of Mafia II. Louis starts his section as a 22 year old fugitive soldato who got picked up by another crew south of the Canadian border, and in the epilogue of the game in 1992, is promoted to the consigliere of the Scaletta crime family at the age of 40, being set to take over the family once Vito and Joe become too old to run the day to day on a regular basis. Louis DeSimone is promoted to don of the Scaletta crime family following Vito and Joe being officially retired as of 2006. They’re both still involved and paid huge amounts of money by Louis out of respect, but keep a much lower profile by then since they have handpicked successors and aren’t worried about where the business is going.
The years chronicled in the main gameplay segments are as follows:
1973
1975
1977
1979
1983
1985
1987
1988
1989
1990
1991
1992
Much more of the rural areas and countryside outside of Empire Bay are included than what was available in Mafia II. The way rural environments are handled for this hypothetical Mafia IV is akin to how Mafia: Definitive Edition and Mafia III handled their rural environments outside the main cities, except much larger in scale, given the increased power of the current new consoles such as the PS5 and Xbox Series X. This region is based off of upstate New York and the surrounding areas across multiple states in the Northeastern US, and includes forests, fields, mountains, rivers, lakes, beaches, and small towns. Also included are other cities and towns, based off of other large cities in New York like Syracuse, Buffalo, and Rochester, where other story missions, business activities, and side missions take place, along with smaller notable places like Ithaca, Binghamton, and Utica. The entire states of New Jersey, Massachusetts, Rhode Island, Vermont, New Hampshire, Maine, Delaware, Maryland, and Ohio are also included, including places based off of all of their major cities and most of their notable towns in between. Large portions of Pennsylvania are included as well, including Philadelphia, Pittsburgh, and Scranton. All of the province of Nova Scotia including the city of Halifax, and Large portions of the eastern half of the Canadian province of Ontario are included as well, including cities based off of Toronto, Ottawa, and Niagara Falls. There's even a small portion of Quebec included, including Montreal and the surrounding countryside of the province outside that city, including a few small towns in southern Quebec. The player must pass a quick border patrol check when crossing the US-Canada border in a car or other ground vehicle.
Wildlife is present in the game, mostly to add to the background, scenery, and immersion in rural environments on the map. These are all animals native to the Northeastern US, ranging from white tailed deer, coyotes, bobcats, Canada lynxes, rabbits, hares, groundhogs, gophers, beavers, raccoons, opossums, bats, chipmunks, red and gray squirrels, mice, and rats to more formidable and potentially dangerous animals that may sometimes attack the player, such as grey wolves, black bears, mountain lions, and moose. These last four animals are known to spawn in the mountainous regions, especially in New York, Ohio, Vermont, Massachusetts, and Ontario, including the rural regions based off of the Catskills and the Adirondack mountains. Dogs are present in the cities, towns, and settlements where humans live and keep them as pets, being walked and sometimes found in people's yards. Some are used as guard dogs by enemies and are aggressive towards the player on sight. Domestic cats are also present in the background of residential areas, and both Louis and Vito own them as pets throughout the game in their safe houses, as well as other onscreen characters we see the homes of throughout the game.
Aircraft make their first usable appearance in the Mafia series too, from airplanes to helicopters. Vito cannot use planes or helicopters in his playable 1973 portion of the game, as he does not know how to pilot, being a paratrooper in World War II who never actually flew any of the planes himself. Aircraft are unlocked to use when Louis DeSimone gets his pilot’s certificate offscreen in 1977, and at the end of a chapter set that year, Louis has to fly Vito in a helicopter to a penthouse in Downtown Empire Bay acting as a family safe house, equipped with a helipad. Louis frequently serves as a personal driver and pilot for both Vito and Joe afterwards, having done a lot in his time serving the family to earn their trust and respect.
Melee weapons also make a return from Mafia: Definitive Edition, with even more variety this time. In their respective sections of the game, Vito and Louis may use anything from baseball bats, pipes, shovels, brass knuckles, golf clubs, police batons, switchblades, kitchen knives, bowie knives, ice picks, 2x4s, claw hammers, crowbars, tire irons, chain links, machetes, meat cleavers, pickaxes, hatchets, sledgehammers, to fire axes. This amount of melee weapons is so no matter what environment the player finds themselves in during a mission or any other game activity, there is usually a weapon of some sort nearby. If the player has obtained piano wire, you may also strangle an enemy to death with it from behind as a stealth kill, this being a classic assassination method infamous for being used by the Italian Mafia. Rope can also be found and used for similar strangulation stealth kills, appearing in the gameplay environments where piano wire can’t be found. There is a wide variety of new guns and explosives to use in this concept for Mafia IV, going with the new weapons of the time the game takes place that criminals quickly got their hands on. This includes the SPAS-12 combat shotgun, the Beretta 92 pistol, the AK-74 assault rifle, the mini uzi, the MAC-10 submachine gun, both suppressed and unsuppressed variants, the Beretta 92 pistol, the Taurus raging bull revolver, Glock handguns, the TEC-9 machine pistol, illegally modified to be full auto, the Ruger Mini-14 full auto variant, and even Vietnam war era flamethrowers, which I think is only natural given that as of Mafia III, we already have RPGs and grenade launchers. Late in the game from the 1989 section and onwards, the Benelli M3 combat shotgun becomes available. The Milkor MGL grenade launcher becomes available beginning in the 1983 portion of the game. Attached grenade launchers are also available for the AK-47, AK-74, and M16 assault rifles. More advanced rocket launchers of the 1970’s and 1980’s are naturally included as well.
Free ride makes a return in Mafia IV, with the player having the options to change the weather, time period, and an option to play as Louis, Vito, Joe, Lincoln, or John Donovan. Naturally, a multitude of new free ride missions are available as well.
I previously posted a much earlier and less detailed draft of this on the old Mafia3 subreddit 3 years ago back in 2017 as an idea for a hypothetical Mafia 3 expansion where you play as Vito, but have since updated and revamped it to a possible Mafia IV plot, and fixed any plot holes I noticed and made it much more fleshed out and in depth, and focus on more than just Vito in the end. You may view my original here if you so desire, to compare. https://www.reddit.com/Mafia3/comments/6sldhp/spoiler_mafia_iii_vito_dlc_basic_plot_idea/
Feel free to give me constructive criticism on this, as I encourage this discourse and believe it is integral to growing and improving, to build upon or improve these ideas I've come up with, or say whether or not you think something like this should happen in the future. Thank you for reading!
submitted by RichterTheRatman to MafiaTheGame [link] [comments]

COVID-19 Impacts on US/Canada transit for 2020-05-04

Slowly everything is getting back to normal. I'm posting these with a historical intent. Links where possible, and let me know if your local is missing.
NOTE: MOST AGENCIES ARE ASKING FOR ESSENTIAL TRAVEL ONLY -- MEDICAL AND SUPPLY RUNS, JOB TRANSIT FOR THOSE WHO PROVIDE THOSE SERVICES. STAY HOME! EXPECT DELAYS AS THEY RUN CRITICALLY LOW ON STAFF.
Many agencies are asking you wear a mask, board from the back, and are putting limits on passenger boarding. Mask requirements are marked with "!!!" States that require a mask: MD, MI, NJ
If the agency has a pass app, please pay for the ride through it -- it helps the agency!
(I have also taken the time to clean up and organize the list a bit)

Country-wide

AMTRAK: Covid-19 info
Note: All overnight trains (except Auto Train) will switch to Flexible Dining menus. Some Cafe service is suspended. Limited access to NY Penn.
Reduced: NEC, Hartford Line, Thruway Buses, Capitol Corridor, Empire Service, Ethan Allen Express, Illini/Saluki, Illinos ZephyCarl Sanburg, Lincoln Service, Missouri River Runner, Pacific Surfliner, Piedmont, San Joaquins, Valley Flyer, Vermonter (no service north of New Haven M-Sat, no service Sun), Wolverine
Split Service: California Zephyr (no service Reno to Denver), Palmetto (NY to DC only April 3-5)
Terminated before Canada, Reduced service: Maple Leaf (terminates Niagra Falls), Adirondack (terminates Albany, NY), Cascades (terminates Seattle).
Canceled: Acela, Keystone, Pennsylvanian, Winter Park Express, Pere Marquette, Carolinian, Downeaster
Replaced w/bus (Thruway): Hiawatha (4/24-5/25)
VIA RAIL (CANADA): Covid-19 advisory
Meal service is reduced to snacks and drinks. Some sleeper service is canceled. VIA Rail will refuse passengers who are sick w/o doctors note.
Canceled until May 1st: The Ocean (Montreal to Halifax), Toronto-Niagara Falls (until further notice)
Canceled until June 1st: JaspePrince George/Prince Rupert, The Canadian (Toronto to Vancouver)
Limited service: Montreal-Jonquiere/Senneterre (Friday/Sunday departures), Sudbury-White River (Weekend only), Quebec City/Winsor corridor (Kingston-Torronto-London is canceled, most trains canceled)

State/Provence and City

Shut down/demand ride only

Michigan:

Reduced Service - Canada - Improving

Reduced Service - Canada

Reduced Service - USA - Improving

Michigan

Reduced Service - USA

East Coast

Mid-country

West Coast

Michigan

Hat-Tips

u/alitales u/NixillUmbreon u/Steaks_on_a_Plane u/voxadam u/cincy_transit_guy u/mohaas06 u/taxorenxuan u/earlyenrichment u/SojuCondo u/TTC_Tokens u/TC1827 u/InfiNorth u/Bombpants u/sebileis u/Pwheatstraw2000 u/Vectrex452
submitted by STrRedWolf to transit [link] [comments]

COVID-19 Impacts on US/Canada transit for 2020-05-11

😷 Just wear a !)#$@( mask. I'm posting these with a historical intent. Links where possible, and let me know if your local is missing.
NOTE: MOST AGENCIES ARE ASKING FOR ESSENTIAL TRAVEL ONLY -- MEDICAL AND SUPPLY RUNS, JOB TRANSIT FOR THOSE WHO PROVIDE THOSE SERVICES. STAY HOME! EXPECT DELAYS AS THEY RUN CRITICALLY LOW ON STAFF.
Many agencies are requiring you wear a mask. Most ask you board from the back, and are putting limits on passenger boarding. Mask requirements are marked with "⚠️" and are because of state orders.
If the agency has a pass app, please pay for the ride through it -- it helps the agency!
(I have also taken the time to clean up and organize the list a bit)

Country-wide

AMTRAK: Covid-19 info
Note: All overnight trains (except Auto Train) will switch to Flexible Dining menus. Some Cafe service is suspended.
Reduced: NEC, Hartford Line, Thruway Buses, Capitol Corridor, Empire Service, Ethan Allen Express, Illini/Saluki, Illinos ZephyCarl Sanburg, Lincoln Service, Missouri River Runner, Pacific Surfliner, Piedmont, San Joaquins, Valley Flyer, Vermonter (no service north of New Haven M-Sat, no service Sun), Wolverine
Split Service: California Zephyr (no service Reno to Denver), Palmetto (NY to DC only April 3-5)
Terminated before Canada, Reduced service: Maple Leaf (terminates Niagra Falls), Adirondack (terminates Albany, NY), Cascades (terminates Seattle).
Canceled: Keystone, Pennsylvanian, Winter Park Express, Pere Marquette, Carolinian, Downeaster
Replaced w/bus (Thruway): Hiawatha (4/24-5/25)
Returning: Limited Acela starting June 1st
VIA RAIL (CANADA): Covid-19 advisory
Meal service is reduced to snacks and drinks. IA Rail will refuse passengers who are sick w/o doctors note.
Canceled until further notice: Toronto-Niagara Falls
Canceled until June 1st: JaspePrince George/Prince Rupert
Suspended until Nov 1st: The Canadian (Toronto to Vancouver), The Ocean (Montreal to Halifax)
Limited schedule service: Montreal-Jonquiere/Senneterre (Friday/Sunday departures), Sudbury-White River (Weekend only), Quebec City/Winsor corridor (All-stop service, round trips on each line only)
No sleeper: Winnipeg-Churchill route (until Nov 1)

State/Provence and City

Shut down/demand ride only

Michigan:

Reduced Service - Canada - Improving

Reduced Service - Canada

Reduced Service - USA - Improving

East Coast

Mid-Country

West Coast

Michigan

Reduced Service - USA

East Coast

Mid-country

West Coast

Michigan

Hat-Tips

u/alitales u/NixillUmbreon u/Steaks_on_a_Plane u/voxadam u/cincy_transit_guy u/mohaas06 u/taxorenxuan u/earlyenrichment u/SojuCondo u/TTC_Tokens u/TC1827 u/InfiNorth u/Bombpants u/sebileis u/Pwheatstraw2000 u/Vectrex452 u/blorgcumber
submitted by STrRedWolf to transit [link] [comments]

COVID-19 Service Impacts in US/Canada 2020-04-10

The shutdowns keep hitting. I'm posting these with a historical intent. Links where possible, and let me know if your local is missing:
NOTE: MOST AGENCIES ARE ASKING FOR ESSENTIAL TRAVEL ONLY -- MEDICAL AND SUPPLY RUNS, JOB TRANSIT FOR THOSE WHO PROVIDE THOSE SERVICES. STAY HOME! EXPECT DELAYS AS THEY RUN CRITICALLY LOW ON STAFF.
Many agencies are asking you wear a mask, board from the back, and are putting limits on passenger boarding.

Country-wide

AMTRAK: Covid-19 info
Reduced: NEC, Hartford Line, Thruway Buses, Capitol Corridor, Downeaster, Empire Service, Ethan Allen Express, Hiawatha, Illini/Saluki, Illinos ZephyCarl Sanburg, Lincoln Service, Missouri River Runner, Pacific Surfliner, Piedmont, San Joaquins, Valley Flyer, Vermonter (no service north of New Haven M-Sat, no service Sun), Wolverine
Split Service: California Zephyr (no service Reno to Denver), Palmetto (NY to DC only April 3-5)
Terminated before Canada, Reduced service: Maple Leaf (terminates Niagra Falls), Adirondack (terminates Albany, NY), Cascades (terminates Seattle).
Canceled: Acela, Keystone, Pennsylvanian, Winter Park Express, Pere Marquette, Carolinian
VIA RAIL (CANADA): Covid-19 advisory (h/t u/InfiNorth)
Meal service is reduced to snacks and drinks. Some sleeper service is canceled. VIA Rail will refuse passengers who are sick w/o doctors note.
Canceled until May 1st: The Ocean (Montreal to Halifax), Toronto-Niagara Falls (until further notice), JaspePrince George/Prince Rupert, The Canadian (Toronto to Vancouver)
Limited service: Montreal-Jonquiere/Senneterre (Friday/Sunday departures), Sudbury-White River (Weekend only), Quebec City/Winsor corridor (Kingston-Torronto-London is canceled, most trains canceled)

State/Provence and City

Shut down/demand ride only

Michigan:

Reduced service - Canada

h/t u/taxorenxuan, u/earlyenrichment, u/SojuCondo, u/TTC_Tokens, u/TC1827

Reduced Service - USA - Improving

Reduced Service - USA

Michigan transit: (h/t u/alitales and u/NixillUmbreon)
submitted by STrRedWolf to transit [link] [comments]

COVID-19 Transit Impacts in US/Canada for 2020-05-18

😷 Wear a mask as you're coming back. I'm posting these with a historical intent. Links where possible, and let me know if your local is missing.
NOTE: MOST AGENCIES ARE ASKING FOR ESSENTIAL TRAVEL ONLY -- MEDICAL AND SUPPLY RUNS, JOB TRANSIT FOR THOSE WHO PROVIDE THOSE SERVICES. STAY HOME! EXPECT DELAYS AS THEY RUN CRITICALLY LOW ON STAFF.
Many agencies are requiring you wear a mask. Most ask you board from the back, and are putting limits on passenger boarding. Mask requirements are marked with "⚠️" and are because of state orders.
If the agency has a pass app, please pay for the ride through it -- it helps the agency!
(I have also taken the time to clean up and organize the list a bit)

Country-wide

AMTRAK: Covid-19 info 05-13
Note: All overnight trains (except Auto Train) will switch to Flexible Dining menus. Some Cafe service is suspended.
Reduced: NEC, Hartford Line, Thruway Buses, Capitol Corridor, Empire Service, Ethan Allen Express, Illini/Saluki, Illinos ZephyCarl Sanburg, Lincoln Service, Missouri River Runner, Pacific Surfliner, Piedmont, San Joaquins, Valley Flyer, Vermonter (no service north of New Haven M-Sat, no service Sun), Wolverine
Split Service: California Zephyr (no service Reno to Denver), Palmetto (NY to DC only April 3-5)
Terminated before Canada, Reduced service: Maple Leaf (terminates Niagra Falls), Adirondack (terminates Albany, NY), Cascades (terminates Seattle).
Canceled: Keystone, Pennsylvanian, Winter Park Express, Pere Marquette, Carolinian, Downeaster
Replaced w/bus (Thruway): Hiawatha (4/24-5/25)
Returning: Limited Acela starting June 1st
VIA RAIL (CANADA): Covid-19 advisory 05-06
Meal service is reduced to snacks and drinks. IA Rail will refuse passengers who are sick w/o doctors note.
Canceled until further notice: Toronto-Niagara Falls
Canceled until June 1st: JaspePrince George/Prince Rupert
Suspended until Nov 1st: The Canadian (Toronto to Vancouver), The Ocean (Montreal to Halifax)
Limited schedule service: Montreal-Jonquiere/Senneterre (Friday/Sunday departures), Sudbury-White River (Weekend only), Quebec City/Winsor corridor (All-stop service, round trips on each line only)
No sleeper: Winnipeg-Churchill route (until Nov 1)

State/Provence and City

Shut down/demand ride only

Michigan:

Reduced Service - Canada - Improving

Reduced Service - Canada

Reduced Service - USA - Improving

East Coast

Mid-Country

West Coast

Michigan

Reduced Service - USA

East Coast

Mid-country

West Coast

Michigan

Hat-Tips

u/alitales u/NixillUmbreon u/Steaks_on_a_Plane u/voxadam u/cincy_transit_guy u/mohaas06 u/taxorenxuan u/earlyenrichment u/SojuCondo u/TTC_Tokens u/TC1827 u/InfiNorth u/Bombpants u/sebileis u/Pwheatstraw2000 u/Vectrex452
submitted by STrRedWolf to transit [link] [comments]

COVID-19 Service Impacts in US/Canada 2020-04-14

The shutdowns keep hitting. I'm posting these with a historical intent. Links where possible, and let me know if your local is missing:
NOTE: MOST AGENCIES ARE ASKING FOR ESSENTIAL TRAVEL ONLY -- MEDICAL AND SUPPLY RUNS, JOB TRANSIT FOR THOSE WHO PROVIDE THOSE SERVICES. STAY HOME! EXPECT DELAYS AS THEY RUN CRITICALLY LOW ON STAFF.
Many agencies are asking you wear a mask, board from the back, and are putting limits on passenger boarding. If the agency has a pass app, please pay for the ride through it -- it helps the agency!

Country-wide

AMTRAK: Covid-19 info
Reduced: NEC, Hartford Line, Thruway Buses, Capitol Corridor, Empire Service, Ethan Allen Express, Hiawatha, Illini/Saluki, Illinos ZephyCarl Sanburg, Lincoln Service, Missouri River Runner, Pacific Surfliner, Piedmont, San Joaquins, Valley Flyer, Vermonter (no service north of New Haven M-Sat, no service Sun), Wolverine
Split Service: California Zephyr (no service Reno to Denver), Palmetto (NY to DC only April 3-5)
Terminated before Canada, Reduced service: Maple Leaf (terminates Niagra Falls), Adirondack (terminates Albany, NY), Cascades (terminates Seattle).
Canceled: Acela, Keystone, Pennsylvanian, Winter Park Express, Pere Marquette, Carolinian, Downeaster
VIA RAIL (CANADA): Covid-19 advisory (h/t u/InfiNorth)
Meal service is reduced to snacks and drinks. Some sleeper service is canceled. VIA Rail will refuse passengers who are sick w/o doctors note.
Canceled until May 1st: The Ocean (Montreal to Halifax), Toronto-Niagara Falls (until further notice), JaspePrince George/Prince Rupert, The Canadian (Toronto to Vancouver)
Limited service: Montreal-Jonquiere/Senneterre (Friday/Sunday departures), Sudbury-White River (Weekend only), Quebec City/Winsor corridor (Kingston-Torronto-London is canceled, most trains canceled)

State/Provence and City

Shut down/demand ride only

Michigan:

Reduced service - Canada

h/t u/taxorenxuan, u/earlyenrichment, u/SojuCondo, u/TTC_Tokens, u/TC1827

Reduced Service - USA - Improving

Reduced Service - USA

Michigan transit: (h/t u/alitales and u/NixillUmbreon)
submitted by STrRedWolf to transit [link] [comments]

COVID-19 Impacts to transit in US/Canada 2020-04-26

The financial hit to transit is now taking hold. I'm posting these with a historical intent. Links where possible, and let me know if your local is missing:
NOTE: MOST AGENCIES ARE ASKING FOR ESSENTIAL TRAVEL ONLY -- MEDICAL AND SUPPLY RUNS, JOB TRANSIT FOR THOSE WHO PROVIDE THOSE SERVICES. STAY HOME! EXPECT DELAYS AS THEY RUN CRITICALLY LOW ON STAFF.
Many agencies are asking you wear a mask, board from the back, and are putting limits on passenger boarding. Mask requirements are marked with "!!!" If the agency has a pass app, please pay for the ride through it -- it helps the agency!

Country-wide

AMTRAK: Covid-19 info
Note: All overnight trains (except Auto Train) will switch to Flexible Dining menus. Some Cafe service is suspended.
Reduced: NEC, Hartford Line, Thruway Buses, Capitol Corridor, Empire Service, Ethan Allen Express, Illini/Saluki, Illinos ZephyCarl Sanburg, Lincoln Service, Missouri River Runner, Pacific Surfliner, Piedmont, San Joaquins, Valley Flyer, Vermonter (no service north of New Haven M-Sat, no service Sun), Wolverine
Split Service: California Zephyr (no service Reno to Denver), Palmetto (NY to DC only April 3-5)
Terminated before Canada, Reduced service: Maple Leaf (terminates Niagra Falls), Adirondack (terminates Albany, NY), Cascades (terminates Seattle).
Canceled: Acela, Keystone, Pennsylvanian, Winter Park Express, Pere Marquette, Carolinian, Downeaster
Replaced w/bus (Thruway): Hiawatha (4/24-5/25)
VIA RAIL (CANADA): Covid-19 advisory (h/t u/InfiNorth)
Meal service is reduced to snacks and drinks. Some sleeper service is canceled. VIA Rail will refuse passengers who are sick w/o doctors note.
Canceled until May 1st: The Ocean (Montreal to Halifax), Toronto-Niagara Falls (until further notice)
Canceled until June 1st: JaspePrince George/Prince Rupert, The Canadian (Toronto to Vancouver)
Limited service: Montreal-Jonquiere/Senneterre (Friday/Sunday departures), Sudbury-White River (Weekend only), Quebec City/Winsor corridor (Kingston-Torronto-London is canceled, most trains canceled)

State/Provence and City

Shut down/demand ride only

Michigan:

Reduced service - Canada

h/t u/taxorenxuan, u/earlyenrichment, u/SojuCondo, u/TTC_Tokens, u/TC1827

Reduced Service - USA - Improving

Reduced Service - USA

Michigan transit: (h/t u/alitales and u/NixillUmbreon)
submitted by STrRedWolf to transit [link] [comments]

Mediterranean Cruise (2018)

Mediterranean Cruise (2018)
Here is how to make the most of a one-week Mediterranean cruise and see as much of Europe that one can possibly manage in one week. I planned our cruise to minimize any unpleasant surprises and yet leave room to be spontaneous and adventurous.
This article is not about cruise ships and you do not have to be a fan of cruises as my trip was mostly on land other than the overnight cruising. I felt that at the age of 57, I had delayed Europe long enough and with my busy business schedule, the cruise was the only way to get a snapshot of three countries and six cities in 10 days total, plus two days for flying from and to Canada. My wife does not like cruises, and I was left to travel with Lucas, our seventeen-year-old!
In August 2018, Lucas and I flew to Barcelona, Spain, the embarking port for the Norwegian, Epic cruise ship. It was our very first time on a cruise and our very first time to Europe except for England. I do not recommend August or July for this trip as it is high season for local tourism, and it is too hot to walk the cities (well too hot for me). However, if you have kids in school, then you understand that it must be summer, unless you choose to go without them.
Our ship would mostly cruise at nighttime giving us a full day from 7 am to 6 pm in most cities. That was perfect for me because there is only so much staring at water I can enjoy, and spending time in a tiny casino or eating non-stop are not my kind of pastime. If you are a cruise fan, then Norwegian Epic is great. They have about 10 wonderful restaurants, a superbly well-organized huge buffet with great selection of international food, a nice water park on the upper deck, and even a youth club with games, music, and dance to keep your teens entertained.
Every evening after our long city walk, Lucas and I enjoyed a nice meal after our shower and then watched a show or a musical performance before we hit the sack in our comfortable balcony room. I do not like closed spaces and a balcony room was well worth the small difference in price, even though we did not have much time to be on the balcony. Epic was also completely renovated in 2015, which meant it was clean and up to date on amenities. Always check the year the ship was build or was renovated before committing to a cruise.
Our cruise had stops in these cities:
1- Barcelona, Spain - embarking
a. visit Gothic centre, La Rambla, La Sagrada Familia church, Park Güell,
2- Naples, Italy
a. Rented a car and drove to Sorrento (an hour drive)
3- Rome, Italy
a. Took the train to the city centre and then the city tour-bus to Vatican City, San Angelo Castle, Piazza di Spagna – drove past Colosseum
4- Florence and Pisa tower, Italy – walking tour, site seeing
5- Cannes and Nice, France – walking tour, site seeing
6- Mallorca (Majorca), Spain - took a taxi to Palma Nova beach, swam and chilled
What to pack? We traveled very light with one carryon and a backpack. The backpack was for our extra stuff and NOT for touring the city. I do not recommend walking with a backpack, even less in the summer. Other than the usual travel items, here are some essentials I had to buy.
1- Light and cool walking shoes that were comfortable for walking and cool for summer. I bought a pair of nice leather sandals with good support and solid straps for walking. Also packed a pair of dress shoes for evening dinner on the ship and exercise shoes that I never used!
2- Summer shirts. I ordered some European collared Linen shirts. They look nice, are cool, and comfortable. www.bensherman.com has a good selection of those if you live in Canada or USA. Pack lots of tees for less formal places.
3- A couple of dress pants (linen and or khaki) for the evening restaurant and shows and dress shorts for long walks.
4- Beach sandal and swimming trunk for the Beach in Mallorca which I ended up buying in Cannes
5- Your credit card, Euro currency, and travel documents of course. Leave them in the safety box in your room and only take what you need for the day.
Barcelona, Spain: We arrived Barcelona three days ahead of schedule to experience one city for more than just a day. We stayed at the Boutique Hotel Violeta (http://violetaboutique.com/home/) in the centre of the city and only three blocks from the Plaza Catalunya. It was the best and most centric location in my opinion. I loved the hotel.
Violeta was a small hotel that reminded me of my apartment in Buenos Aires. The hotel is in a residential apartment building where they had turned two floors into hotel rooms. The Gothic architecture offered us a giant completely renovated room with a very high ceiling. We had two queen size beds in our room, a sitting area and plenty of open space. The reception was extremely helpful with information, and being small, made check-in a breeze.
Violeta Boutique also included a European coffee and pastry breakfast but if you wanted an American breakfast, there was a small cafe next door on the street level and plenty of other options within a three-block radius.
Our three days in Barcelona coincided with the Fiesta de Gracia (thanksgiving!) which was a 20-minute bus ride from Plaza Catalunya. I had bought a 10-ride Metro-Bus pass (Credit card size) from the Metro (subway, underground) station at Catalunya. Fiesta de Gracia was in the Garcia neighborhood where all the streets were colourfully decorated by the residents and live bands played all night on the streets and restaurants had set outdoor patios. The music was free, the food was reasonably priced, and people were jolly. It was my second favourite part of our time in Barcelona and we went there two evenings.
Barcelona Gothic city
From the airport, we took a bus straight to Plaza Catalunya (Plaça de Catalunya) in 20 minutes and then walked three blocks to our hotel. I had the hotel directions Googled (searched) in advance. I am fluent in Spanish (the Argentine version) so taking public transit was natural for me. Although Barcelona is a destination for international tourism and most people in the industry seem to speak English.
I bought a SIM card for my phone (which was unlocked in advance) at the airport for €30 from Vodafone (https://www.vodafone.com/) that gave me 10 Gig of mobile data covering most of Europe for up to a month. It did not include coverage on the cruise ship.
La Rambla and the old Gothic city in Barcelona were 10 to 15-minute walk from our hotel or Plaza Catalunya. You want to spend half a day walking this area, watching the beautiful shops, the narrow streets of Gothic centre and try a street café or restaurant.
La Sagrada Familia is a must see for its architecture alone. We took a bus there, but you must purchase tickets in advance if you plan to go inside on a specific day and skip the long lineup. This is another half-day venture unless you want to tour the outside which is fascinating enough. I found it amazing to see how much craft and detail was offered to decorate the exterior of the building. It is no wonder that the new extension brings a modern and plain contrast that just does not quite match the elegance and masterful craftsmanship of the old.
https://preview.redd.it/vtg8evyjdv851.jpg?width=3024&format=pjpg&auto=webp&s=777149d10c02a875134f6fab5d5ae73072cbf3b7
Park Guell is another 20-minute bus ride to the higher altitudes of Barcelona. It is a beautiful park with some very interesting structures left behind. It was a good half-day break from the city to relax and enjoy the nature. You can also see the entire city from the top.
Restaurant can be pricey in the touristy Plaça de Catalunya area. I managed to venture a couple of blocks off the main streets and find some local small restaurants. We had a great satisfying meal at a fantastic price and mingled with the residents. I even found a little Italian owned pizza place! Of course, we also tried the more refined tapas restaurants. After all, we were tourists.
Naples, Italy: The longest leg of our cruise was from Barcelona to Naples which took a full day at sea. That was perfect because it provided us the opportunity to navigate the ship and the amenities, learn the evening programs, browse the list of restaurants, and to start our reservations. I did not think that Naples had enough to interest me for the whole day and I hungered to see the Amalfi coast. Amalfi coast was too far for a day trip, so I decided that Sorrento and maybe Positano would be close enough. I rented a car from Hertz in advance which was a five-minute walk from the port. The car cost me about $150 Canadian, tax included! Luckily, I still remembered how to drive standard transmission (stick-shift).
We made it to Sorrento on the scenic highway with no problem. Traffic did slow at some points giving the driver (me) an opportunity to enjoy the scenery. About 10 minutes before arriving, atop the hills on the narrow road that took us to Sorrento, I found a little space to park the car and breath-in the fresh view of Sorrento waterfront. We could see the sail boats floating on the Mediterranean blue water, and the colourful little houses built on the slope of the hill from the top all the way to the sea. The buildings were in so many colours as if the quaint Sorrento were architected by Michelangelo to be lived by DaVinci’s Mona Lisa.
Sorrento from the road top
Sorrento was so beautiful that we spent the entire day there. We parked the car in an underground parking across to Gran Hotel Europa Palace (www.europapalace.com) on the hilltop. We must have spend about 45 minutes roaming the exterior of the hotel, admiring the architecture and the impressive iron gate, and then spending time on the back patio taking a closer look at the colourful buildings on the hill rolling down to the water. There were stone walking paths from the houses to the water where a giant deck with seats and shades turned the sea into a giant public pool.
Sorrento Hotel
The ladies in reception were extremely helpful offering us information and allowing me to charge my mobile since I had forgotten my charger! According to one of them, the German war maps were still on the lobby walks behind the giant paintings at this fortress (now hotel). I wanted to go down to the waterfront for lunch. So, the nice lady called her friend, the owner of a restaurant on the waterfront, and they sent us a car at no charge and after lunch they drove us back. The ride to the water was through narrow winding streets of Sorrento. After lunch we took a walk along the harbour and watched the sail boats rock on calm waters. I would like to spend a week or more in Southern Italy some day.
I forgot to mention that my cousin lives in Naples working on his PhD. He was our translator for the day. This was our first encounter in forty years (that is a sad tale that should not ruin this travel story). On the way back, we sat in a very nice café in Naples and had an amazing coffee and pastry before heading back to our ship. Italian pastry is the best, with my apology to mom and all the Persians.
Sorrento harbour
Rome, Italy: The port for Rome is in Civitavecchia, an hour drive from Rome. A tour purchased from the cruise would have been around $300 CDN per person. I like to think that I am adventurous and enjoy experimenting the local ways as much as I can. However, I understand that you may think that I am just cheap. I am fine with that. My son (Lucas) and I took a five-minute bus ride to the train station and paid €10 each to take the fast train to Rome. I love trains a lot more than buses.
We could have ventured Rome with local transit; however, our time was limited and we could not afford any time asking for directions. If I recall accurately, the daily hop-on-hop-off city tour was about €20 per person. To visit Rome and only spend one day should be a crime but a snapshot to calm my itching curiosity was the deal I had taken. I would say that Rome and Vatican City would require at least a week. There are many ancient Basilicas other than St. Peter’s each offering a unique history and that alone is well worth a week for me.
The bus passed by the Colosseum, check mark. We were heading to the Vatican City knowing well that we may not make it inside. After all, Vatical city is a day by itself. The bus dropped us a few blocks away in front of San Angelo Castle also known as Mausoleum of Hadrian https://en.wikipedia.org/wiki/Castel_Sant%27Angelo. The castle was a tall cylinder-like giant stone building walled all around like a fortress. I thought we would take a quick tour of the place at €15 (it was free for minors “Lucas”). We ended up spending over two hours admiring the decorated walls and ceilings with painting that were full of stories, and the museum items there were placed in its numerous rooms. We climbed many rocky stairs all the way to the top of this tallest structure in Rome, ventured the narrow hallways and took some pictures on the roof.
San Angelo Castle
The entrance to Vatican City was a ten-minute walk. Before crossing the bridge over Tiber (Tevere) we sat on the patio of a river-side food booth to have a snack. We walked to Vatican City and spent an hour in St. Peter’s Square (Piazza San Pietro) observing the architecture, the elegantly attired Guards, the crowd lining up and the shops that lure the tourist.
We took the tour bus back to Piazza di Espagna. This was the cleanest, most modern, and prettiest part of the city that our eyes had seen in the past few hours. The bus left us on the upper escalation of the Piazza where I took some pictures before descending the steep long set of steps into the centre of the shops and restaurants. We walked for about an hour window shopping and then found a restaurant patio in a pedestrian intersection. It was a touristy area but still reasonably priced. We certainly could give ourselves this one treat before heading back to the train station for our hour and twenty-minute ride back.
Piazza di Espagna
Total cost of our Rome venture including transportation, admissions, and food (for two) was €150. Lunch was the biggest expense.
** Picture
Florence and Pisa, Italy: Another restaurant and show evening aboard the Norwegian Epic, and we arrived in Florence (port of Livorno) early morning. Getting to Florence by public transit was too complicated. A car ride from port of Livorno to Florence was about 90 minutes and to Pisa around 30 minutes. I was lucky to find a private mini-van taxi (a brand new eight-seater Mercedes) that needed two more passengers to get going. At €50 per person to take us to Florence and then Pisa and back, it was a great deal. This deal could have been booked online in advance for €40. A lesson learned here. The other people sharing our ride were a family of four from Montreal, and a mother-son pair from Los Angles.
Everyone was very reserved and quiet. Lucas and I sat in the front with the driver and I spend the entire trip learning from our friendly driver. Florence is beautiful and quaint. However, I thought I had enough architecture in Rome and did not feel like lining up for an hour to see another church. We took a walking tour of Florence and had a meal at small sandwich joint run by two very funny and entertaining ladies. They offered a great selection of artisanal sandwiches, but almost two years later now, I cannot remember what I ate.
Pisa was another little town walled all around. I can imagine the great length the leaders had to go to protect people from attacks and we so often take our freedom for granted. Of course, we must protect ourselves from partisan politics and corporate lawyers, but that is easily manageable. At this point of the trip, I had enough sight seeing. I would have been good with a video of Pisa on YouTube. Here is a picture of the magnificent but defected marble structure.
Florence
Residents sunbathing in Florence
Pisa
Canes and Nice, France:
Canes, France was physically the most beautiful city on this trip, in my opinion. It was manicured clean and peaceful. Canes did not have a port for the cruise ships, hence we had to anchor in the sea and take the emergency boats to the shore. The emergency boats were giant, and each held about 200 people. We had a short time here and we were tired. I should have taken a tour bus, but my sense of adventure (or cheapness) had us walking up the steep and narrow winding street and then back down to the city centre for a bite.
I found a small sandwich shop to share a ham and cheese baguette and a couple of drinks with Lucas. In my broken French, I asked the young lady behind the counter if she could cut the baguette in half for us and she gave me a stern “Non”. I am not certain whether that was a lack of courtesy or I had crossed some religious or cultural boundaries. It was simple enough to split the baguette with me hand. We should have continued our tour of the city and stayed in Canes as I had advised our friends from Quebec. However, a sudden urge came over me to take the train to Nice. We did, and Nice’s downtown and beach area were beautiful to walk; however, the injustice I did to my own principals of travelling is unforgivable. The whole day was just too rushed and consuming.
Canes, City Market
Mallorca (Majorca) Spain:
The trip from Canes to Mallorca was the second longest leg of the cruise. We arrived Mallorca around 1 pm giving us roughly five hours on the Island. After seven days of walking the cities in the heat of August, even the young Lucas was exhausted. The port in Mallorca was not walking distance to any interesting place and Lucas wished to spend the day at a beach. Great idea, I thought.
I Googled the most scenic beaches nearby and Palma Nova was the second choice but the only feasible option due to our limited time. We had a brief line up for a taxi right at the port. There was a family of five from Peru from our cruise in front of us in the lineup and they could not all fit into one taxi. I invited the grandpa of the family to come with us since they were heading to the same beach. Grandpa was a good companion and an opportunity for me to learn about Peru. We agreed on a time for going back together and then split to our ventures.
Palma Nova was perfect to spend a day. The beach had the right amount of crowd and was decorated by some rocky hills on one side for us to take a walk in between swims. The water was perfectly tempered, calm, and clear blue. There were no high rises nor big tourist hotels on this beach and plenty of restaurants and shops. For lunch we crossed the street on the beach to a patio and I shared a nice pizza and drinks for €12. We paid €15 for the bamboo umbrella and two chairs to have our spot on the beach and about €35 total for the taxi ride back and forth. That brings our total to €62 for a beautiful relaxing day in Majorca.
Palma Nova beach, Mallorca
I would like to spend a week in Mallorca. There are many scenic quaint towns and beautiful beaches to enjoy. If you are interested to know more, you can search for Palma, Sóller, Valldemossa, and Pollença. All these are on the west side of the island and within an hour drive from Palma. I would stay in Palma and make day trips to each of these towns. If you are a tennis fan, then you will probably add Rafael Nadal’s academy (https://www.rafanadalacademy.com/en) to the list, which is about an hour drive east of Palma.
Palma Nova beach, Majorca
Our last night on the cruise was concluded by a beautiful three course meal and listening to a live band on the middle deck’s lobby. There was a talented singer among the passengers and a few great dancers on board who joined the performance. It was a great way to end the cruise. We arrived Barcelona early morning, well rested, with a fresh shower and a full tummy. We found a taxi and headed straight to the airport to catch our noon flight back to Toronto without rush. I suppose my project management trainings mixed with my entrepreneurial nature, made a perfect schedule for the trip. You can check out www.pmi.org if you are interested in formalizing your skills for time and budget management.
submitted by bahador9 to u/bahador9 [link] [comments]

COVID-19 Service Impacts in US/Canada as of 2020-04-20

Further reductions and mask requirments are hitting. I'm posting these with a historical intent. Links where possible, and let me know if your local is missing:
NOTE: MOST AGENCIES ARE ASKING FOR ESSENTIAL TRAVEL ONLY -- MEDICAL AND SUPPLY RUNS, JOB TRANSIT FOR THOSE WHO PROVIDE THOSE SERVICES. STAY HOME! EXPECT DELAYS AS THEY RUN CRITICALLY LOW ON STAFF.
Many agencies are asking you wear a mask, board from the back, and are putting limits on passenger boarding. Mask requirements are marked with "!!!" If the agency has a pass app, please pay for the ride through it -- it helps the agency!

Country-wide

AMTRAK: Covid-19 info
Reduced: NEC, Hartford Line, Thruway Buses, Capitol Corridor, Empire Service, Ethan Allen Express, Illini/Saluki, Illinos ZephyCarl Sanburg, Lincoln Service, Missouri River Runner, Pacific Surfliner, Piedmont, San Joaquins, Valley Flyer, Vermonter (no service north of New Haven M-Sat, no service Sun), Wolverine
Split Service: California Zephyr (no service Reno to Denver), Palmetto (NY to DC only April 3-5)
Terminated before Canada, Reduced service: Maple Leaf (terminates Niagra Falls), Adirondack (terminates Albany, NY), Cascades (terminates Seattle).
Canceled: Acela, Keystone, Pennsylvanian, Winter Park Express, Pere Marquette, Carolinian, Downeaster
Replaced w/bus (Thruway): Hiawatha (4/24-5/25)
VIA RAIL (CANADA): Covid-19 advisory (h/t u/InfiNorth)
Meal service is reduced to snacks and drinks. Some sleeper service is canceled. VIA Rail will refuse passengers who are sick w/o doctors note.
Canceled until May 1st: The Ocean (Montreal to Halifax), Toronto-Niagara Falls (until further notice), JaspePrince George/Prince Rupert, The Canadian (Toronto to Vancouver)
Limited service: Montreal-Jonquiere/Senneterre (Friday/Sunday departures), Sudbury-White River (Weekend only), Quebec City/Winsor corridor (Kingston-Torronto-London is canceled, most trains canceled)

State/Provence and City

Shut down/demand ride only

Michigan:

Reduced service - Canada

h/t u/taxorenxuan, u/earlyenrichment, u/SojuCondo, u/TTC_Tokens, u/TC1827

Reduced Service - USA - Improving

Reduced Service - USA

Michigan transit: (h/t u/alitales and u/NixillUmbreon)
submitted by STrRedWolf to transit [link] [comments]

Burnout Paradise - Where the developers are now

With the remaster of Burnout Paradise release soon and worked on by Criterion and Stellar Entertainment (see Paul Ross for details on that company) I thought it might be fun to make a thread and track down the devs. If you want some additional reading about Burnout, Three Fields released a history about how it started in January.
For a quick summary, Criterion was originally a 3d graphics rendering technology company owned by Canon. It was spun out and became the “modern” Criterion Games in 1999/2000. In 2004 it was purchased by EA.
Most info/quotes are from company websites and LinkedIn. Now, this thread is long enough already, so let’s get started (this thread is long enough that I’ll have to go into the comments to finish the thread.
Fiona Sperry worked as EA Criterion Studio GM. Sperry helped form the modern Criterion Games and previously worked at McGraw-Hill. In 2014 she left and co-founded Three Fields Entertainment.
Alex Ward worked as creative director. Ward helped form the modern Criterion Games and previously worked at Acclaim. He continued to work at Criterion until 2014 (including a unreleased game codenamed “Adventure”) when he co-founded Three Fields Entertainment.
Peter Hawley worked as executive producer. Hawley previously worked at companies including Lionhead (where he was one of the first employees) and Sony. He joined Criterion in late 2005 and in 2009 became vice president of product development at EA. In 2010 he joined Crowdstar before co-founding Red Robot Labs in 2011, where he worked at CPO and later CEO until 2014. He next joined Zynga before coming CEO of Telltale Games in September 2017.
Craig Sullivan worked as lead designer. Sullivan joined Criterion in 1997 and was the first game designer for the studio. He previously worked at Millenium Interactive as a designetester. In 2009 he became creative director at the company before joining Ghost Games in 2013. Sullivan left Ghost Games at the end of 2016, and in May 2017 joined Amazon.
Jon Lawrence worked as senior development director. Lawrence joined EA in 1998 and worked on series including Harry Potter, F1 and Black. In 2012 Lawrence left to work at Sky before returning to EA shortly in 2013. Later that year Lawrence joined Microsoft as development director, and worked on Warface. In 2015 he joined Natural Motion before joining Digit Game Studios in 2017 as director of production.
Steve Uphill worked as art director. Uphill previously worked at Kuju Entertainment before joining Criterion in 2002. In 2008 Uphill left Criterion and joined Black Rock Studio to work as art director on Split/Second. In 2011 he co-founded ShortRound Games where he worked as art director. In 2016 Uphill returned to Criterion and is currently studio art director.
Stephen Root worked as audio director. Root worked at Acclaim for five years as head of audio before joining Criterion in 2000. In 2008 Root left Criterion and joined Codemasters, where he is currently VP of development creative services.
Olly Read worked as a technical director. Read joined Criterion in 1999 and worked at the company until 2011. In 2012 Read started work as a “game programming ninja” at Escapist Games.
Paul Ross worked as a technical director. Ross joined Criterion in 1996 and worked as CTO before leaving in 2014. He next worked at Three Fields Entertainment before leaving in 2016. Ross next founded Stellar Entertainment in 2016, which is making Burnout Paradise Remastered.
Pete Lake worked as a producer. Lake worked as an artist for early Criterion games before starting production on Paradise. In 2010 Lake worked as a producer for Harry Potter and The Sims. In 2013 he returned to Criterion.
San Shepherd worked as a producer. Shepherd previously worked at EA and Pyro Studios before rejoining EA in 2006. Near the end of 2008 Shepherd left and in 2009 joined Zero Point Software as a board member. At the same time, Shepherd co-founded Escapist Games and became director for European Construction Company. Since 1990 Shepherd has also been director of Citilet Booking, and in 1997 founded The Copenhagen Post, where he worked as CEO for five years. He also produced weekly music shows for Danish TV in the 90s.
Matt Webster worked as a producer. Webster joined EA in 1990 and worked on games including Syndicate, Theme Park and Populous II. He also created the initial concept for the first Fifa game and associate produced the game. After EA purchased Criterion Webster joined the company as producer. In 2013 he became GM of Criterion.
Hamish Young worked as a producer. Young joined Criterion in 1999 and had worked as a technical director and a lead programmer on previous Burnout games. Young continued to work at Criterion until 2013, when he joined Avalanche Studios (for quick reference this is the Just Cause studio, not the Disney Infinity one) where he works as a designer.
Steve Cuss worked as a development manager. Cuss worked at IBM and Intelligent Games before joining EA in 2003. Since 2005 Cuss has worked as a producer for Criterion.
Helen King worked as a development manager. King joined Criterion in 2006 but left in 2009 and joined Codemasters, where they worked on Bodycount. After leaving in 2011 King joined Deepmind in 2012, which was later bought by Google.
Radek Majder worked as a development manager. Majder previously worked at companies like Plastic Wax, Forte Studios and Perception before joining EA in 2006. Majder worked as development director at EA until 2013. In 2014 they joined BBC where they worked until 2017. They are currently head of development management at Mclaren Applied Technology.
Alan McDairmant worked as a development manager. McDairmant previously worked at Inner Workings, Data Design & Artwork, Red Lemon Studios and Visual Science before joining Criterion in 2005. McDairmant continues to work at EA/Criterion and most recently has worked as a director of product development/studio leadership on games such as Battlefront 2, Battlefield 1 and Need for Speed.
Dan McDonald worked as a development manager. McDonald previously worked in QA on series like Burnout, Harry Potter and Populous. McDonald did interviews for Burnout Crash and seemingly left Criterion afterwards. He was credited as a production manager for Until Dawn in 2015.
Sheri Patterson worked as a development manager. Patterson previously worked at Pixar (on the Incredibles, Finding Nemo and Boundin’), Blue Sky and Charlex before joining Criterion in 2006. In 2008 she left and worked as a producer for various companies including DreamWorks and Disney (on Frozen). Patterson also worked with companies including Apple, Google and Land Rover.
Cath Schell worked as production coordinator. Schell first appeared in Criterion credits in 2002, and is still with the company. She posts a lot of mushrooms.
Charnjit Bansi worked as a designer. Bansi previously worked at Codemasters before joining Criterion in 2005. In 2009 Bansi joined Bizarre Creations as a/the game director (Activision doesn’t tend to give detailed credits so I can’t tell if Bansi was the only person with the role). After consulting for a month in 2011 at Neversoft Bansi joined Sledgehammer Games as a/the development director.
Richard Bunn worked as a designer. Bunn previously worked in QA at Sony and as a level designer at Argonaut before joining Criterion in 2004. Bunn worked on the design of the “open-world traffic system, vehicle A.I. behaviours and the Crash Mode gameplay,” for the game. After leaving Criterion in 2007 Bunn rejoined Sony where he worked for three years on the original version of Until Dawn and the canceled Eight Days. After leaving in 2011, Bunn has worked at Mindshapes, Nice Touch and most recently Aceviral.
Matt Follett worked as a designer. Follett joined EA in 1999 working in QA and design. He joined Criterion in 2008 after working on previous Burnout games, and worked on algorithms and scripting for Paradise along with the PC version. Follett later became a lead at Criterion before leaving in 2014. Since then he has worked for Boss Alien.
Paul Glancey worked as a designer. Glancey previously worked as an editor for games magazines in the late 80s/early 90s before joining Eidos in 1998. He joined EA in 2000 before leaving in 2008. He next worked as design director on Split/Second before joining Ubisoft in 2010. In 2012 Glancey returned to Criterion.
Tommy Hudson worked as a designer. Hudson joined Criterion in 2005 and worked at the company until the end of 2010. Hudson next joined DICE where they worked on Battlefield. In 2013 Hudson joined Remedy and worked on Quantum Break. They are currently lead designer on a new game at Remedy.
Oliver Reid-Smith worked as a designer. Reid-Smith joined Criterion in 2004 before leaving in 2010. They worked as a lead designer on Split/Second before becoming a freelance consultant in 2012. Reid-Smith has worked on games including The Room, Disney Infinity and Blackwood Crossing.
Steve Watt worked as a designer. Watt joined EA in 2004 and worked as lead online designer. In 2008 Watt left and joined Codemasters where they worked as lead designer. After the closure of the Guildford studio in 2011, Watt did some freelance in 2012. Later that year, Watt joined Microsoft.
Ben Earnshaw worked as a level designer. Earnshaw worked on AI and planned race routes for the game, before leaving at the end of 2007. He next joined Dark Energy Digital as a designer on Hydrophobia. In 2010 Earnshaw left the gaming industry and joined his family’s woodworking company.
Mata Haggis worked as a level designer. Haggis previously worked at Channel 4 and MTV before joining Criterion for 2007. Haggis worked on building the world and make it seem believable. In 2008 he joined Rebellion where he worked as a designer on Alien vs Predator and PDC World Championship Darts Pro Tour. After leaving Rebellion in 2010 Haggis lectured at NHTV for five years before becoming a professor. From 2013 to 2016 he worked with Sassybot freelance, and since 2000 has worked as a game designer with Matazone.
Dave Sage worked as a level designer. Sage joined Criterion in 2007 after short work lecturing. In 2008 Sage left and joined Codemasters, where he worked until 2011. Since then Sage has worked for various groups teaching, and currently is general manager of a cafe/bicycling company.
Jason RM Smith worked as associate CG supervisor. Smith joined EA in 1998 and worked at Bullfrog and EA UK before joining Criterion. At the end of 2007 Smith left and joined Lucasarts where he worked on The Force Unleashed, 1313 and other games. When Lucasarts closed Smith co-founded Soma Play where he worked until 2017. He currently is a creative consultant.
Richard Franke worked as a lead artist. Franke worked as an artist for Scavenger and Mucky Foot before joining EA in 2002. At the end of year Franke joined Criterion, where he worked until 2012. After leaving Franke founded Magic Notion where he has made games and worked as a contract artist for Media Molecule.
Mark Hamilton worked as a lead artist. In 2008 Hamilton left Criterion and co-founded Fireproof Games.
John Lewis worked as a lead artist. Lewis worked as an artist at ICE, DA Group and Bits Studios before joining Criterion in 2005. In 2012 Lewis left and joined Codemasters. Lewis is currently art director at the studio.
James Lipscomb worked as a lead artist. Lipscomb worked at Line One, Red Hot Chilli and Orange Crush before joining EA in 2002. In 2009 Lipscomb left and joined Disney where he worked on Split/Second. At the end of 2011 Lipscomb joined Lucasarts where he worked until the company’s closure. After that he worked at Rumble, Gaia Interactive and Linekong working in UI and UX. He is currently director of UX at pocket gems.
Neil Manners worked as a lead artist. Manners seems to have joined Criterion in the mid-90s. He seems to still be at EA, last working as a senior animator on Need for Speed Payback.
Barry Meade worked as a lead artist. Meade joined the studio in 2003 after working at PCSL, Bullfrog, Scavenger, Negative Productions, Mucky Foot and Iguana. Meade worked mostly on the lighting for Paradise. In 2008 Meade left Criterion and helped found Fireproof Games, where he currently works.
Yuta Nakamura worked as a lead artist. Nakamura worked for Video Systems before joining EA in 2001. Nakamura went on to work as a art director on Need for Speed games before joining DICE in 2016.
David Rack worked as a lead artist. Rack joined Criterion in 2003 and worked at Criterion until 2008. After leaving Rack co-founded Fireproof Games, where he is currently a lead artist.
Damien Rayfield worked as a lead artist. Rayfield worked at Rebellion before joining Criterion in 2004. In 2008 Rayfield left and co-founded Fireproof Games.
Roger Schembri worked as a lead artist. Schembri worked as a graphic designer before joining Criterion in 2004. Schembri worked on UI before leaving in 2008 to work as a lead UI artist at Codemasters. At the end of 2010 Schembri left and joined Fireproof Games.
Chris Cannon worked as an artist. Cannon joined Criterion in 2005 after animating and storyboarding for various companies. In 2008 Cannon left and co-founded Fireproof Games, where he is a lead designer.
Max Cant worked as an artist. Cant joined Criterion in 2005 and worked as an environmental lead. In 2008 Cant left and joined Codemasters as an art director. After leaving Codemasters in 2011, Cant worked for six months at both Koyoki and Vatra Games. At the end of 2012 Cant joined Deepmind, which was later bought by Google.
Tony Cartwright worked as an artist. Cartwright “worked for a several game companies, some that he would prefer not to mention, working on titles that he’d also prefer not to mention.” (mostly movie tie-ins) before joining Criterion. In 2008 Cartwright left and co-founded Fireproof Games, where he is currently a lead artist.
Ingmar Clarysse worked as an artist. Clarysse worked at Larian and Argonaut before joining EA in 2004 as a VFX artist. In 2008 Clarysse left and joined Rocksteady Games, where he works as lead on VFX on the Arkham series.
Will Evans worked as an artist. Evans worked at Teletext before joining Criterion in 2005. In 2009 Evans joined Codemasters before joining Supermassive Games in 2010. After leaving in 2014 and working for 9 months at Rodeo Games, Evans co-founded Playsport Games in 2015.
Dave Flynn worked as an artist. Flynn joined the games industry in 1991 working at Storm Education Software. Flynn also worked at Oregan Software, The Automotive Association and Interactive Studios/Blitz Games (including work on Glover) as well as co-founding Paradise Games. In 2003 Flynn joined Criterion before leaving in 2008 and joining Slightly Mad Studios.
Nicole Gabriel worked as an artist. Gabriel worked as a 3D modeler for various architecture groups before joining EA in 2005. Gabriel worked on the art for Paradise City before leaving in 2009 to work as a freelance artist.
Derek Germain worked as an artist. Germain worked at Bits Studio before joining EA in 2005 as an environmental artist. In 2009 Germain left before joining Slightly Mad Studios as a snr artist. In 2011 Germain left and joined FIreproof Games, where he is a senior artist.
Jack Griffin worked as an artist. Griffin joined Criterion in 2005 before moving into management in 2012. Griffin is currently development direction at the company.
Ben Hall worked as an artist. Hall joined Criterion in 2005. On Paradise he worked on vehicles and later the environment. Hall moved into world design for later Criterion games before becoming lead. In 2013 Hall moved to Ghost Games for five months before working on Battlefield Hardline as an artist for seven months. In 2014 Hall joined Ubisoft where he worked as a level designer on Assassin’s Creed Syndicate. He is currently working as world director on an unannounced game from Ubisoft Quebec.
James Hans worked as an artist. Hans ran Infinite Detail before joining Criterion in 2001. In 2011 Hans became a producer at Criterion before leaving in 2014. Since leaving, Hans has worked as an artist/producer at Natural Motion.
Scott Harber worked as an artist. Harber joined Criterion in 2003 and worked as a technical artist on Paradise. In 2013 Harber worked for a year as technical art director on an unannounced EA game before working on Battlefield Hardline. In 2014 Harber left and started Sc0tt Games which he ran for a year before joining Natural Motion as lead technical artist.
Young Jin Park worked as an artist. I’m unable to find additional information about what Park did (they are credited on Black and Burnout Dominator, but their Mobygames page is mixed with another person with the same name).
Jin Jung worked as an artist. They were last credited with Hot Pursuit, but I’m unable to find any additional information.
Quyen Lam worked as an artist. Lam worked shortly at La Paraguas and Axis Animation before joining Criterion in 2005. In 2008 Lam left and joined Ubisoft, where he worked on Driver: San Francisco. After a short three months at Slightly Mad, Lam joined Rockstar as an environmental artist in 2010.
Kwok Law worked as an artist. Law previously worked on films and television like Harry Potter before joining Criterion in 2005 as a level artist. In 2008 Law left and joined Doublesix Games, where he was a seniolead artist. In 2012 Law left and joined Born Ready before joining Digicub nine months later. In 2013 he co-founded Polynation Games until 2016, when he founded Massive Kwok.
Steve Leney worked as an artist. Leney worked at Mindscape for most of the 90s before joining EA in 1998. In 2008 Leney left and joined Relentless Software, where he worked until 2016. Since leaving Leney has worked as an artist at Make Real.
Mikael Mettania worked as an artist. Mettania worked at Atari and Eutechnyx before joining Criterion in 2005. He worked as a senior vehicle artist on Paradise and a world artist on the DLC. In 2013 Mettania moved over to Ghost Games for seven months before joining Natural Motion as art director in 2014.
Lyndon Munt worked as an artist. In college, Munt worked on Driv3r before joining Criterion in 2004. In 2010 Munt left and joined Fireproof Games, where he is currently a senior artist.
Ben Murch worked as an artist. Murch previously worked at Rebellion before joining Criterion in 2005. In 2007 Murch left and joined Codemasters as a senior artist. In 2010 Murch co-founded Rodeo Games. In 2016 he co-founded Perchang.
Adriaan Pottas worked as an artist. Pottas previously worked at Three Blind Mice and Indestructible Productions before joining EA in 2005. In 2009 Pottas left and worked for a year at Ignition London as a senior artist. Since 2010 Pottas has lectured at Southampton Solent University.
Richard Thomassen worked as an artist. Thomassen worked at Psygnosis for a year before joining Criterion in 1998. In 2013 Thomassen moved to Ghost Games before returning to Criterion the following year.
Marcus Wainwright worked as an artist. Wainwright worked for a year at Rebellion and joined Criterion in 2005. At the end of 2008 Wainwright left and soon joined Codemasters, where he worked until the start of 2012. After a year at Climax Wainwright joined Deepmind in 2013, and is currently a senior technical artist.
Chris Walley worked as an artist. Walley previously worked at Revolution Software before joining Criterion in 2001. On Paradise Walley was lead previs artist. In 2008 Walley left and became director at Escapist Games.
Sam White worked as an artist. White joined EA in 2005 and worked as a graphic designer and GUI artist. In 2009 White left and joined Supermassive Games as an interface artist. In 2015 White left and became director at Playsport Games.
Iain Angus worked as a lead programmer. Angus was an intern at APR Smartlogik before joining Criterion in 2002. In 2011 Angus left and joined VLI before joining Konami in 2013. In 2015 he joined Lionhead until its closure in 2016. He currently works as a development manager at Creative Assembly.
Chris Cummings worked as a lead programmer. Cummings previously worked at Eutechnyx before joining Criterion in 2004. In 2009 he left and joined joined Media Molecule. In 2015 Cummings spent a year at Hello Games working as a programmer on No Man’s Sky before joining Happy Robot Games and Future Tech Labs in 2016.
Alex Fry worked as a lead programmer. Fry joined Criterion after college and worked on rendering. Sometime in the last few years Fry moved over to EA Guildford and currently works on rendering for Frostbite. If you want to learn more, Fry did an interview with EA
Andy Hubbard worked as a lead programmer. Hubbard joined Criterion in 2004 working on physics. In 2008 Hubbard joined Black Rock Studios to work on Split/Second before becoming director of ShortRound in 2011.
Mark Huntley worked as a lead programmer. Huntley worked at Bullfrog from 1993 to 2000 before joining EA. After some Harry Potter games Huntley worked on Paradise. At the end of 2010 he left EA and in 2011 joined Codemasters as a lead programmetechnical director on for online. In 2013 he moved to Lionhead where he worked until the company’s closure. Since then he has worked as a technical program manager at Highlight - See Clearly.
Steve Lucas worked as a lead programmer. Lucas worked at IBM for around a year before joining Criterion in 1998. In 2013 Lucas moved to Canada and became a technical director at EA.
Toby Nelson worked as a lead programmer. I’m unable to find out much info about Nelson. Their first game as part of Criterion was AirBlade and they directed Burnout Crash.
Tad Swift worked as a lead programmer. Swift worked for about a decade in programming/consultation before studying games programming in 2003 and 2004. Swift joined Criterion in 2005 as a junior programmer before becoming lead VFX programmer for Black and Paradise. Swift next went into core engine technologies before leaving in 2013 to join Lionhead. Swift worked as a lead programmer for Fable Legends before joining the Microsoft Advanced Technology Group as a senior software engineer.
Rajan Tande worked as a lead programmer. Tande joined EA in 1996 and in 1999 became a lead programmer. After two years as technical director for Harry Potter, Tande joined the Burnout team in 2006. After Paradise, Tande moved over to EA Bright Light where he worked until its closure in late 2011. He next moved to Maxis Emeryville in California where he worked until its closure in 2015. Since then, he has been CTO at Magic Fuel Games.
John Twigg worked as a lead programmer. Twigg previously worked at EA Black Box before joining Criterion in 2006. Twigg led the design of the audio software for Paradise before leaving in 2008 to joining BNP Paribas. In 2010 he co-founded Crankcase Audio and has worked for a year or so at companies including United Front Games, Snowball (which he co-founded) and Credit Karma.
David Addis worked as a programmer. Addis worked at Codemasters for a year before joining EA in 2005. On Paradise Addis worked on the HUD and refactoring the system. In 2008 he left and joined Lionhead where he worked until 2012. Since 2013 he has worked as lead UI programmer at Natural Motion. Since 2010 he has also run ESP Games.
Mark Baker worked as a programmer. Baker worked at Sony, Metrowerks, Mucky Foot and Climax before joining Criterion in 2005. Baker worked on tools and workflow for Paradise before leaving in 2008 and joining NCSoft for five months. Later in 2008 he joined Black Rock Studio and worked as a lead programmer on Split/Second. In 2011 Baker joined Mind Candy before returning to EA in 2015 as a technical director for development release engineering.
Peter Bliss worked as a programmer. I’m unable to find much information about Bliss but they seem to still be at Criterion.
Garry Casey worked as a programmer. Casey joined Criterion in 2006. At some point Casey moved over to Ghost Games and last worked as online lead on Need for Speed Payback.
Rob Cowsill worked as a programmer. I’m unable to find much information about Cowsill but it seems like they joined Rebellion in 2009 any maybe currently works at Force Field.
Ken Cropper worked as a programmer. Cropper is still at Criterion, and is currently director of engineering.
Antony Crowther worked as a programmer. Crowther joined the games industry in 1983 and worked at Aligata Software, Mirror Soft, Mindscape, Gremlin Interactive, Infogrames and Genepool before joining EA in 2004. In 2006 Crowther moved to Criterion for a year before returning to EA. Since 2011 Crowther has worked as a technical consultant at Sumo Digital.
Graham Daniell worked as a programmer. I was unable to find much information about Daniell but they seem to be at Rocksteady.
Robert Dodd worked as a programmer. Dodd previously worked at Codemasters before joining Criterion in 2005. In 2008 Dodd joined Supermassive before becoming technical director at Fireproof Games in 2011.
Jon Evripiotis worked as a programmer. Evripiotis worked at Travellers Tales before joining Criterion in 2005. In 2008 he joined Bloomberg as a software engineer.
Martiño Figueroa worked as a programmer. Figueroa joined Criterion in 2005 and worked as an AI and gameplay programmer for Paradise. In 2011 Figueroa left and worked at The Foundry for 10 months before co-founding and becoming director of JFDP Labs in 2012. Since 2015 Figueroa has been director of Madruga Works which released Planetbase.
Rich Geldard worked as a programmer. Geldard joined Criterion in in 2005 and is still with the company as technical director.
Joseph Goodwin worked as a programmer. Goodwin joined Criterion in 2006 and worked on tools, UI and localization for Paradise. Goodwin is still at Criterion as a software engineer.
André Jacobs worked as a programmer. Jacobs previously worked at Fifth Dimensional Technologies, Adreniware, I-Imagine and Climax before joining Criterion in 2006. Jacobs worked on the traffic system for Paradise which was later used in Criterion Need for Speed games. In 2008 he joined Lionhead before joining Bloomberg in 2010. In 2012 Jacobs became lead programmer at Medopad before leaving in 2015 and working a year at ICSA. Since 2010 he has also run Voxel Beast.
Matthew Jones worked as a programmer. Jones previously worked at Terabyte and Infogrames/Atari before joining Criterion in 2006. In 2013 Jones left Criterion and worked JFDP Labs on contract while being self employed. In 2015 he joined Microsoft as a senior software engineer in rendering.
Ian Lambert worked as a programmer. Lambert is still part of Criterion and works on UI and UX.
Ling Lo worked as a programmer. Lo worked out Logica, Coment, Argonaut and Symbian before joining EA in 2005. Lo worked on tools and build for Paradise before moving to Vancouver in 2008 to work with EA Black Box. In 2012 Lo moved to Burnaby and has worked as lead online engineer for the Garden Warfare series.
Phil Maguire worked as a programmer. Maguire joined Criterion in 2005 and worked on Freeburn Challenges, Mugshots and Road Rules for Paradise. After working on autolog and multiplayer for Need for Speed games Maguire because technical director of Criterion in 2013. In 2014 he left and help found Three Fields Entertainment.
Alex Mole worked as a programmer. Mole joined Criterion in 2005 and was lead online programmer for autolog. Mole is currently technical director of Criterion. In 2016 Mole gave a talk at GDC.
Robert Perren worked as a programmer. Perren joined Criterion in 2005 before becoming lead tools and workflow programmer in 2012 at Criterion/Ghost Games. In 2014 he left EA and became technical manager at Falmouth University.
Davide Pirola worked as a programmer. Pirola previously worked at companies including Psygnosis, Steel Monkeys and Kuju Entertainment before joining Criterion in 2005. As part of Criterion, Pirola was the self-described “lowest ranked programmer ever.” Here is Pirola’s description of working at Criterion unedited: “My main duty was playing foosball at their mega bar and basically trying to do as little as possible! I mostly succeeded for almost 5 years, my contribution to their games was very minimal, in fact the worst part of every game they made was probably my code, specially crafted in such a way that was a mess to understand and run, credits go where credits due people… I once tried to write some proper code, I remember, it was a Thursday morning, but then I've changed my mind.” Pirola left in 2010 and is currently “Le Grande Fromage” at JFDP labs.
Gavin Rouse worked as a programmer. Rouse joined Criterion in 2002 and seems to now be at Ghost Games as a senior software engineer.
Andrei Shires worked as a programmer. Shires is still at Criterion and seems to work on front end and UI.
Dave Smeathers worked as a programmer. Smeathers joined Criterion in 2006 after being “forced into making video games to pay off his online poker debts.” On Paradise Smeathers worked on coding physics and coding crashes. Smeathers later became physics lead on Need for Speed Most Wanted before leaving Criterion in 2013 to join Fireproof Games.
James Smith worked as a programmer. Smith worked at Mentor Graphics before joining Criterion in 2003 as an audio programmer. Smith became lead audio programmer before leaving Criterion in 2007 and moving to Canada to work at Black Box. In 2012 he left and joined The Coalition, where he is lead audio programmer.
David Steptoe worked as a programmer. Steptoe joined Criterion in 2002 and later became lead audio programmer. In 2013 he left and joined Escapist Games, before leaving at the end of the year. In 2014 he joined Lionhead where he worked until its closure. Steptoe currently runs Audio Software Development, which he formed in 2016.
Alex Thomson worked as a programmer. Thomson previously worked at Rebellion, Elixir and Kuju before joining Criterion in 2006 as a senior software engineer. He has worked as a technical director and lead software engineer in his time at Criterion.
Alex Veal worked as a programmer. Veal joined Criterion in 2006 as an online software engineer. In 2014 he left Criterion and helped start Three Fields Entertainment
James Warren worked as a programmer. Warren joined Criterion in 2005 as an audio programmer. He currently seems to be at Ghost Games and is audio lead.
Tom Williamson worked as a programmer. Williamson previously worked at The Marketing Bureau before joining Criterion in 1999 as a software engineer. In 2011 he left Criterion and the following year became director at JFDP Labs, where he worked until 2017. In 2012 he also started a company called Threeshinyapples Limited.
Ben Woodhouse worked as a programmer. Woodhouse joined Criterion in 2005 as a graphics programmer. On the Paradise engine, Woodhouse worked on “lighting, shadows, occlusion culling, frustum culling, scene management, and various low-level CPU/SPU jobs used in the rendering pipeline.” At the end of 2009 he left Criterion and joined Lionhead as lead engine programmer. After the closure of Lionhead, he joined Epic where he is currently lead console programmer.
Chris Hegstrom worked as audio lead. Hegstrom previously worked at Stormfront Studios and Lucasarts before joining Criterion in 2005. At the end of 2007 Hegstrom left and joined Sony where he worked on God of War. In 2010 he joined Microsoft as audio director before leaving in 2015 and starting Symmetry Audio. In 2016 he joined Technicolor before joining Amazon in September 2017.
Steve Emney worked as an audio designer. Emney was previously self employed before joining Criterion in 2004. He became audio director at Criterion before joining Disney to work on Split/Second in 2009. After the closure of Black Rock Emney became director of TRC Family Entertainment in 2012 where he worked until 2014. Since 2014 he has worked for eMotion in Sound and since 2015 has worked for The Trailerfarm.
Lewis James worked as an audio designer. James joined Criterion in 2005. In 2008 he moved to EA Montreal until 2011, when he moved to Guerrilla Games. At the end of 2013 he left and became director of Improbable until 2015, when he joined La Indiana Sound.
Zsolt Marx worked as an audio designer. Marx previously worked at Rockstar Vienna before joining Criterion in 2005. In 2008 he started to work on other EA games before leaving the company in 2010 after working on Harry Potter and the Deathly Hallows. Since 2012 he has worked as a producer and lead programmer at Noizoo Games.
Thomas Belmont worked as an additional producer. Belmont previously worked at Ubisoft (first in QA and later as a designer and producer) and Eliad Technologies before joining Criterion in 2006. In 2011 he moved to Vancouver to work on other EA games before leaving in 2014 and becoming a producer for online technologies at Ubisoft.
Nick Channon worked as an additional producer. Channon joined EA in 1996 in Vancouver before moving to the UK in 2000 and joining Criterion in 2006. In 2008 he moved back to Vancouver and is currently senior director of business development at EA.
Neil Kaminski worked as an additional producer. Kaminski previously worked at companies including Bullfrog, Pure and Argonaut before joining Criterion in 2005 as a lead artist. In 2006 he became a producer before leaving in 2008 to become studio art manager at Codemasters in 2008. In 2011 he left and joined Escapist Games before joining Pixel Heroes in 2013. After leaving in 2016, he joined CCP in 2017.
Emily Newton Dunn worked as an additional producer. Dunn previously worked in PR for various companies before joining Criterion in 2005 as a producer. In 2007 Dunn moved to EA and became a game designer before becoming lead game designer at Playfish in 2011. In 2013 she left and after being after a few companies for a few months Dunn joined Another Place in 2014. In 2017 she left and after seven months at Playdiation joined Media Molecule in January 2018 as a consultant system designer.
Anja Haman worked on additional support. Haman previously worked at Radical before joining EA in 2005. In 2007 she left before joining Black Box in 2009-2011. From 2012-2015 Haman worked at Work at Play and has been part of Microsoft since the end of 2017. Since 2000 she has worked as president of Haman Consulting.
Maëlenn Lumineau worked on additional support. Lumineau worked as a translator before joining EA in 2000. In 2007 she joined Criterion as as operations manager before leaving in 2013 and joining Ubisoft as a producer.
Adrian Selby worked on additional support. Selby joined Criterion in 2002 as a producer before leaving in 2009 and becoming a producer at Disney. After 2011 Selby worked at some non-video game companies like BP before joining Boss Alien in 2015.
Harvey Wheaton worked on additional support. Wheaton previously worked at companies including JPMorgan Chase before joining EA in 2003. In 2007 and 2008 he was COO/director of product development at Criterion before joining Supermassive in 2008 as their studio director. At the end of 2013 he left and, after working as a consultant for over a year, joined Codeclan in 2015. In 2017 he became executive producer at Natural Motion.
Graeme Williams worked on additional support. Williams worked at Virtuality, Psygnosis and Rebellion before joining Criterion in 2002 as head of product management. In 2004 he became development director before leaving in 2008. After five months at Supermassive Williams joined VIrtual Toys where he worked until 2011. He next joined Digital Chocolate before joining Ubisoft in 2013. From 2014-2016 he worked at Guerrilla before taking a break and joining Virtually Live in 2017.
Paul Dibden worked as an additional artist. Dibden joined EA in 2005 as a graduate artist before eventually becoming a development director. In 2013 he left and co-founded Milkcap before joining Splash Damage in 2015 as a producer.
John Humphries worked as an additional artist. Humphries previously worked at Bubball before joining EA in 2005. In 2008 Humphries left and joined Realtime Worlds as a lead environmental artist. In 2010 he founded Onyx Digital.
Vincent Jenkins worked as an additional artist. Jenkins joined EA in 2006 as a concept artist before joining Codemasters in 2008, where he worked until 2011. Jenkins has mostly worked as an artist for films, including Rogue One, Game of Thrones and Casino Royale. He last worked on concept art for Solo.
Rasmus Jorgensen worked as an additional artist. Jorgensen joined EA in 2000 as a concept artist before leaving in 2007 to join Codemasters. In 2010 Jorgensen left and spent about a year at Leading Light, Double Negative and Ghost A/S before joining IO in 2014.
Jason Lord worked as an additional artist. Lord joined EA in 1993 and worked as a video director until 2012. In 2012 Lord started Liquid Crimson, which has worked with companies including Square Enix, Supermassive, Hello Games, Microsoft, IGN and Capcom.
Osman Nazlivatan worked as an additional artist. Nazlivatan previously worked freelance and at Argonaut before joining EA in 2004 as a technical artist. In 2007 Nazlivatan left, and after months freelance at Big Head, joined Hotch Potch as lead artist/director. In 2011 Nazlivatan left and after under a year at both Natural Motion and Sony joined King in 2014. In 2016 Nazlivatan left King but I’m unable to find what they’ve done after. Edit: Nazlivatan is still at King
Justin Rae worked as an additional artist. Rae joined EA in 1996 and was lead artist on F.A. Premier Manager games. In 2008 Rae left and became director of art at Supermassive before starting his own company, Studio 96, in 2016.
Peter Reeve worked as an additional artist. Reeve previously worked at a few different companies before joining EA in 2004 as a video editor. In 2008 Reeve joined Black Rock before freelance in 2009 and working with companies including EA and Crytek. He currently works at RMV Productions.
Dean Stolpmann worked as an additional artist. Stolpmann worked as an artist at companies including Frontier and Sony before joining Criterion/EA in 2005. In 2007 Stolpmann joined Outso and Codemasters before joining Supermassive as art director in 2010. Stolpmann joined Gameloft shortly after before becoming head 3D tutor at South Seas Film & TV school in 2013.
Avril Lavigne sang the song “Girlfriend” which was featured in the game. The song released in 2007 and the music video has been viewed over 400 million times. Lavigne also recorded the chorus of the song in 8 different languages.The song also got another version with Lil Mama.
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In fact the nearest casino is in La Malbaie in the Charlevoix area north of Qc.. According to maps.google.com it will take you 2h14 mins to get there by highway 138.. If you want to do a day trip and have not visited Montreal so much then our casino there is a 3 hours drive from Qc. There is an excellent bus service from Qc by Orléans Express if you don't want to drive, it takes around 3h15 then. Quebec casinos, cruise ships, horsetracks and dogtracks - the complete gambling landscape of Quebec. Includes Quebec casino details, gambling news and tweets in Quebec, area maps, Quebec entertainment, coupons offers... Casino City is an independent directory and information service free of any gaming operator's control. Warning: You must ensure you meet all age and other regulatory requirements before entering a Casino or placing a wager. Best Casino Hotels in Quebec on Tripadvisor: Find 6,539 traveler reviews, 3,858 candid photos, and prices for 32 casino hotels in Quebec, Canada. Find Local Casinos Near You in 2021 - Use our complete Local Casino Finder to quickly see all local & land-based casinos in the United States today. Latest Casino and Gambling News, Casino News, Canada, Gaming Industry News, Quebec, Lottery In response to increasing levels of Covid-19 in the region, Canadian provincial lottery operator Loto Québec has temporarily suspended gaming activities at more of its brick-and-mortar venues, including the Casino de Charlevoix and Casino du Lac-Leamy . Loto-Quebec’s Casino de Montreal and the Salon de jeux de Quebec will have to close from midnight on October 1 until October 28. With that in mind, Loto-Quebec’s retails will continue offering lottery sales since the new government guidelines do not affect the lottery.

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Top 10 Las Vegas Casino Demolitions - YouTube

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casino close to quebec city

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