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[FNV] Now it's a corrupt save file

I have had so much trouble modding New Vegas. I got everything to work, except now my save corrupts immediately. I have the 4gb patch, ArchiveInvalidationInvalidated, Mod Organizer 2, and my mod list (see list). I would really appreciate your guys help, I feel so bad for constantly asking you guys and this is really pissing me off.
Could part of the problem be cause I dont have all the esm files at the top of the order? (Esp file names, list in order.)
submitted by EnglishEggwhites to FalloutMods [link] [comments]

[FNV] Out of memory? and Mod Organizer data not right?

So, two problems (If mod list is not below this, it will be in comments). 1) Not long after I launch my game, I end up encountering a crash where an "Error: Out of Memory" message pops up. Any clues as to why? 2) I'm using Mod Organizer 2 (pretty sure it's 2) and when I try to install some mods, its pops up and says that the data doesn't look right, and that I should fix it. I don't know what it means or how to fix it.
Could part of the problem be cause I dont have all the esm files at the top of the order? (Esp file names, list in order.)
submitted by EnglishEggwhites to FalloutMods [link] [comments]

[FNV] Performance issues using TTW , My game goes in "slowmotion" when i drop frames

My game slows down to a crawl when i try to explore and its not choppy like whenever you drop frames in other games it just goes into what i can only call slow motion . Is it one of my mods ?
im running Win8 unfortunately on a mildy well endowed laptop (Nvidia Geforce 840M ,I7-4510U 2.00Ghz , 8GB RAM)
I tried locking my framerate to 60 didnt work
LOAD ORDER
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
CaravanPack.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
TaleOfTwoWastelands.esm
YUPTTW.esm
Functional Post Game Ending.esm
Regulators.esm
A Trail of Crumbs.esm
JustModsAssorted.esp
RetrievableThrowables.esp
The Mod Configuration Menu.esp
B42Bash.esp
Diagonal movement.esp
Quickthrow.esp
Cyberware OWB.esp
Cyberware TTW.esp
Cyberware.esm
JIP Companions Command & Control.esp
JIP Improved Recipe Menu.esp
Easy Unlocking and Easy Hacking and Guaranteed Pick Pocket.esp
CASM with MCM.esp
Afterschool Special.esm
Th3OverseerCore.esm
SomeguySeries.esm
CourierCacheWSE.esp
Run the Lucky 38.esm
The Lucky 38 Empire.esp
The New Bison Steve Hotel.esm
NewVegasBountiesII.esp
TheInheritance.esp
Russell.esp
KingOfTheRing.esp
CasinoHeists.esp
TfaT2.esp
TheCollector.esp
D.E.I.M.O.S..esm
AutumnLeaves.esp
PKM.esp
CoitoErgoSum.esm
Mateba.esp
SaveCass.esp
Tales from the Burning Sands.esm
TheDeterrent.esm
Companion Core.esm
RobCo Certified Friendly Hit Fixer.esp
RobCo Certified.esm
RemingtonModel8.esp
MoonQuest.esm
DesertersFortress.esm
DesertersFortressUpdate_V1.1_DemiLore.esp
DepthsOfDepravity.esp
Headhunting.esp
Wastelandthings.esp
KhanInitiation.esp
Eliza.esp
NewVegasBounties.esp
NorthRoad.esp
Level100PerkPerLevel.esp
The Weapon Mod Menu.esp
submitted by VladimirVonDobre to FalloutMods [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

Guide: Ground War Commander Mode Ft. PointMan

Hey there, every been tired of the mindless run and gun and just want to play COMMANDER mode for a while without stress of dying? Well, here is the guide for YOU!
i'm known for trying offmeta weapons and builds since Modern warfare 1 (cod4) and i've never stopped trying. my favorite weapons of all time is the M60 and the javelin. I found out that LMG's aren't as good as the mp7s and the m4's in this game so i decided to take matters into my own hands. I found out that you can pretty much play PVE in ground war and still benefit the team immensely through the constant use of EMP drones and White phosphorus to disrupt the game while still being relatively safe.
here is a sneak peak if what you could be doing without shooting a soul! made this score even with the pressense of a hacker (which are every 2-3 games at groundwar at this point)
part 1: Loadout
With perks you pair Pointman with spotter to allow for extra point generation from simply scoping in on enemy UAV and other killstreaks. You can do this through walls and even precision airstrikes can be spotted for a total of 20 pts.
killchain will make sense in the killstreak section
Weapons: With weapons you want to achieve the simple objective of killing UAV's and other kill streaks efficiently. my Go to is this PKM
the main thing you need to have is FMJ for optimal damage on killstreaks. else, just find what suits you best.
for launcher I like joker but i'd only use it to clear sniper areas. you can op in for anything else and try it out.
lethals/Tactical : In small maps you can use decoy for fast farm on heavy areas but otherwise go for smoke to protect yourself from enemy helos while still retaining vision through the spotter perk
As for lethal i find claymores to work almost everytime for your nearest entry denial.
Field Upgrades: I cannot stress how good EMP drones are in groundwar at taking out tanks and stacking up points. my Personal best is 120pts from hitting 6 at once.(20ptseach+ X points for tank kills)
for 2nd you can go tactical if you're in a good spot that you can't respawn to or munitions for extra launcher ammo.
Killstreaks: There are two builds for this one, the Casino Royale and the Barrage Hell. Let's start with the easy one.
Barrage Hell: This one is an easy one-two combo to nail your Willy Pete in no time. Doesn't need much explanation.
Casino Royale : This one is very fun if you nail it on a competitive groundwar match. the only thing you may need to change in your build is add tact insert. Steps: you may use your first Care Package to chain it in order to get Emergency Airdrop faster. but here is the trick. since your ScoreStreak stops here, what you do next is collect your 3 carepackages from Emergency airdrop and respawn. Then use those 3 killstreaks to earn you more score streak so you can do it all over again!
I'm procrastinating my Grad term paper for this lmao, I hope you are benefiting and having fun as a result from this guide!
Let me know what edits i can make to make it more legible, I suck at formatting.
submitted by vanish619 to modernwarfare [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to MAME [link] [comments]

MAME 0.215

MAME 0.215

A wild MAME 0.215 appears! Yes, another month has gone by, and it’s time to check out what’s new. On the arcade side, Taito’s incredibly rare 4-screen top-down racer Super Dead Heat is now playable! Joining its ranks are other rarities, such as the European release of Capcom‘s 19XX: The War Against Destiny, and a bootleg of Jaleco’s P-47 – The Freedom Fighter using a different sound system. We’ve got three newly supported Game & Watch titles: Lion, Manhole, and Spitball Sparky, as well as the crystal screen version of Super Mario Bros. Two new JAKKS Pacific TV games, Capcom 3-in-1 and Disney Princesses, have also been added.
Other improvements include several more protection microcontrollers dumped and emulated, the NCR Decision Mate V working (now including hard disk controllers), graphics fixes for the 68k-based SNK and Alpha Denshi games, and some graphical updates to the Super A'Can driver.
We’ve updated bgfx, adding preliminary Vulkan support. There are some issues we’re aware of, so if you run into issues, check our GitHub issues page to see if it’s already known, and report it if it isn’t. We’ve also improved support for building and running on Linux systems without X11.
You can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

New working machines

New working clones

Machines promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to cade [link] [comments]

Wrestling Observer Rewind • Apr. 12, 1993

Going through old issues of the Wrestling Observer Newsletter and posting highlights in my own words. For anyone interested, I highly recommend signing up for the actual site at f4wonline and checking out the full archives.
PREVIOUS YEARS ARCHIVE: 19911992
1-4-1993 1-15-1993 1-20-1993 1-25-1993
2-1-1993 2-8-1993 2-15-1993 2-22-1993
3-1-1993 3-8-1993 3-15-1993 3-22-1993
3-29-1993 4-5-1993
  • Wrestlemania 9 is in the books. Dave was not a fan. The crowd was apathetic, similar to the same casino crowd that saw WM4 and 5 at Trump Plaza a few years ago. However, despite fan reaction being negative, Dave actually defends the decision for Hogan to win the title from a business standpoint. Building the future around Bret Hart simply hasn't drawn and while building around Hogan again might not be a long-term solution, he's a proven draw and they need to turn business around immediately. There's no room to think long-term when things are so bad in the short-term. Dave basically thinks that if Hogan can get business back up, they can run with him on top for awhile and actually give themselves some breathing room to plan for the future after he leaves again.
WATCH: Hulk Hogan wins the WWF Championship at Wrestlemania 9
  • On the negative side, the matches were almost all bad, many of the finishes were awful, and there were timing problems with matches running long, which led to later matches being cut short and the advertised Bigelow/Kamala match being axed altogether. On the plus side, Jim Ross debuted and did an excellent job on commentary and Shawn Michaels stole the show (get used to it Dave) with pretty much the only good in-ring work of the day.
  • Hogan had a black eye going into the event. The official story is that Hogan was in a boating accident, although everyone who saw him said it looked like he'd been punched. No one knows if it really was a boating accident or something else. To this day, I think Hogan's story is boating accident, but there's been rumors that Randy Savage punched him over an argument about Elizabeth, (which, given what Savage ends up saying about Hogan later in the year, would make sense). But to this day, I don't think anyone ever confirmed the real story.
  • All Japan Women had their 25th anniversary show and as expected, it shattered almost all of the attendance and live gate records for women's wrestling and many are saying it was one of the most spectacular wrestling events ever in Japan. One of the matches, Double Inoue vs. Suzuki & Ozaki, featured a particular spot that got over big with the live crowd:
WATCH: Double Inoue vs. Suzuki & Ozaki spot (skip to 5:09 if it doesn't automatically)
  • The Kerry Von Erich memorial show also took place and drew over 1,500 people paid and raised approximately $15,000 for Kerry's 2 daughters. They promoted Ultimate Warrior as working the show, but no one ever actually asked him about it, and so he didn't show up, though apparently much of the crowd came specifically to see him. Jake Roberts wasn't there either, and Dave doesn't know why. Sid Vicious worked his first match in almost a year, in a tag team match against Ebony Experience (Booker T and Stevie Ray).
  • Despite his knee injury, Great Muta is still planning to work next month's show against Hulk Hogan anyway.
  • There's a new tag team in USWA called the Harlem Knights. One of the guys in the tag team looks to be about 6'8 and 500 pounds and Dave says he's one of the largest human beings he's ever seen. The Harlem Knights would end up being Men on a Mission and the big guy was, of course, Mable/Viscera.
WATCH: Harlem Knights debut in USWA
  • Over in ECW, Eddie Gilbert (who is also booking the company) formed a group called Hot Stuff International featuring himself, Don Muraco and Jimmy Snuka. He also brought in Paul E. Dangerously to be their manager. I'm sure nothing noteworthy is going to come out of Paul E.'s debut in ECW...
  • Road Warrior Animal is reportedly filming a small part in a Jean Claud Van Damme movie (I can't find anything on this).
  • Mike Shaw debuted at last week's Raw taping, doing a "Mad Monk" gimmick (that would be Friar Ferguson). Meanwhile, The Smoking Gunns, Ron & Don Harris, Lightning Kid, and Mr. Hughes all worked dark matches.
WATCH: Friar Ferguson debut
  • Johnny B. Badd finally reached an agreement with WCW this weekend on a new deal. WWF was making a strong play for him, but in the end, he chose to stay with WCW.
  • There are negotiations going on which, if finalized, would involve WCW doing the bulk of their TV tapings at Universal Studios in Orlando (yeah that turned out to be a pretty huge deal).
NOTE: I'm going to be out of town for the next few days but I still plan to try and post these through the weekend. But they might not go up at the usual time, so just a heads up.
submitted by daprice82 to SquaredCircle [link] [comments]

May-29, 2019: CLICKGEM'S NEWS:


Hello all members, sorry for the late update with all other inconvenience happened to you. Our marketing team has to accompany our CEO to go to China for a lot of meetings with public exchanges and game developers there. And as you know, the internet connection in China is very strict and we can't access our Gmail, Telegram, Twitter, or Facebook, etc... especially at this time. We have just come back yesterday and continue to update much good news for ClickGem project:
  1. We have worked with many public exchanges for ClickGem IEO, most of them don't want to support our IEO because too many people owning free CGM & CGMT (over 35% total supply) from mining CGM easily... This problem will make our price dumped immediately and over control after IEO, and it will affect the reputation of the exchange. To solve this problem, we met and agreed with the exchanges a solution is that release a new token called CGMT v2 (ClickGem Token version 2) with "transfer & lock" function for reallocating token holders, IEO and listing. Our IEO price for the first session will be 0.001 USD per 1 CGMT v2. Most of ClickGem users have to swap their CGM/CGMT to CGMT v2 with swap rate is 16 CGMT v2 (0.016 USD) per 1 CGM or 0.0016 CGMT v2 (0.0000016 USD) per 1 CGMT, and their new token will be locked for 6 months after swapped. Only our first ICO investors are accepted to swap with the beneficial swap rate is 4000 CGMT v2 (4 USD) per CGM or 2.5 CGMT v2 (0.0025 USD) per CGMT for the amount of CGM they bought from our first ICO, their new token will be also locked for 6 months after swapped. Team & Advisors 's new tokens are only allocated at 15% total supply and they will be also locked for 12 months. Please use the swap module in our web wallet for swapping CGM/CGMT to CGMT v2. Please note, we will stop supporting CGM/CGMT after IEO and listed on the public exchange, only CGMT v2 will be listed and supported in our ecosystem. CGMT: 0xf024628c7bf1ffec7ca184026cd0764ac11ba22f CGMT v2: 0x84f43821c73da781a7c440c3ca1a50e1013f7219
  2. We received complaints from some people about losing balance in their CGMT, ETH or ERC-20 wallet. For sure, nothing is lost, our wallet system (CGWALLET) is just hiding your old ETH keystore and replaced it with a new ETH keystore after upgraded. This upgrade for simplifying the process of deposit/withdraw tokens to/from CGEXCHANGE, CGCASINO, CGLOTTO, CGGAMES, etc... and solving the trouble with the wallet password which happened with some users. We will send back your old ETH keystore so you can get back CGMT, ETH, and other ERC-20 tokens by importing it to Metamask or MEW. Please use this Google Form to claim back your old ETH keystore: https://forms.gle/yHfv5WYco3wA6cAY9 . We can't support every people through email because we received a lot of spam emails every day, please understand for us!
  3. Our MMO/MMORPG Game Portal - CGGAMES.APP and its first game Gunbound will be launched in next week. All games in this game portal will use CGMT v2 for buying in-game items. We will release an amount of unlocked CGMT v2 from the token budget which allocated for the ClickGem ecosystem. Of course, all coins/tokens supported in CGWALLET can be swapped to CGMT v2 through CGEXCHANGE.
  4. We have just bought a great casino games platform with a lot of casino games for CGCASINO; We are currently re-developing it for integrating with our wallet system (CGWALLET). Like CGGAMES, this new platform will use CGMT v2 as a central currency and all other coins/tokens which supported in CGWALLET have to swap to CGMT v2 through CGEXCHANGE for playing. Of course, we are still developing our old casino games platform as a multi-currency platform to support our partners. People can track the development and demo of our new casino games platform here: http://52.74.229.78/ (Demo user: testgameok - Demo password: 123456Aa@)
  5. About our IEO: Although stopped working with Liquid, we are getting good offers from Bit-Z (through their agency, Beecast), Lbank, P2PB2B, Exrates, and other exchanges. We are building a big plan for our IEO & listing. After integrated new casino games platform, we will set up meetings with casino investors to raise 2.5M USD for our seed funding round then IEO & Listing. Please check the detailed plan here: https://www.clickgem.com/uploads/news/SeedFunding.pdf ; Of course, if you want to join our private sale sessions as an early investor, please send email to [email protected]!
See more: https://t.me/clickgem/575
#ClickGem #CGM #CGMT #CGMTv2 #CGGAMES #CGCASINO #IEO#Listing
submitted by clickgemP to ClickGemOfficial [link] [comments]

[FNV] Problems with Unofficial Patch Plus not detecting JIP LN NVSE

For some reason every time I boot up fnv i keep getting a pop up that says that I am missing one or two requirements for UP+ and when I try to load up a save it say to install JIP NVSE Version 29 or Higher, thing is I installed version 54.20 so idk why it isn't being detected.
submitted by Jo3shadow619 to FalloutMods [link] [comments]

Saxxons Quest Collection New Vegas eyes glitch. Please help!!!

I'm having an issue with New Vegas. I have a mod called Saxxons Quest Collection. All the NPCs from it are looking to the right. I think it has something to do with FCO but I have the patch for it. Here's my mod order if it helps.

0 DLC: TribalPack
1 DLC: OldWorldBlues
2 DLC: MercenaryPack
3 DLC: LonesomeRoad
4 DLC: HonestHearts
5 DLC: GunRunnersArsenal
6 DLC: DeadMoney
7 DLC: ClassicPack
8 DLC: CaravanPack
9 OneTweak for FNV
10 JIP LN NVSE Plugin
11 NVAC - New Vegas Anti Crash
12 New Vegas Stutter Remover
13 PocoBuenoV5
14 NMCs_Texture_Pack_For_New_Vegas
15 Yukichigai Unofficial Patch - YUP
16 Wasteland Flora Overhaul
17 NMC's Texture Pack - LOD Patch
18 Retextured FALLOUT Ordnance - RFO
19 Weapon Mesh Improvement Mod
20 Weapon Retexture Project - WRP
21 EVE - Essential Visual Enhancements
22 GRA WRP Unofficial Patch V2
23 JIP Companions Command and Control
24 ELECTRO-CITY - Relighting the Wasteland
25 Project Nevada
26 Project Nevada - Extra Options
27 Project Nevada - EVE Support
28 Project Nevada - WMX
29 The Mod Configuration Menu
30 CASM with MCM
31 The Weapon Mod Menu
32 DUINVv04
33 One HUD - oHUD
34 Flashlight NVSE
35 UIO - User Interface Organizer
36 New Vegas - Enhanced Camera
37 Nevada Skies - Weather Effects
38 LAER Retexture
39 Colored Faces
40 Weapons of the New Millenia
41 Weapon Mods Expanded - WMX
42 Weapon Animation Replacers FOMOD
43 WAR - Enhanced Camera Patch
44 Codename RU-556
45 Colt M16A2
46 IMI Desert Eagle
47 Dragunov SVU - OTs-03
48 FAMAS F1
49 FN M1905 pocket pistol
50 IMI Galil
51 PKM
52 Ammo Ingredients as Loot
53 JIP Improved Recipe Menu
54 Weapon Stat Viewer
55 More Perks
56 Universal Item Sorter
57 MannaroThePatient - HoloPipBoy 4000 - FOMM
58 The Someguy Series
59 Boones Silent Hunting Rifle
60 Alternative Repairing
61 Universal Air Tank
62 Russell
63 Roberts Male Body FNV
64 Willow - A Better Companion Experience
65 Sortomatic - Modders Resource
66 Afterschool Special
67 Beyond Boulder Dome
68 The New Bison Steve Hotel and Lucky Casino
69 Saxxons Quest Collection
70 Fallout Character Overhaul
71 New Vegas Bounties I
72 New Vegas Bounties II
73 New Vegas Bounties III
74 The Inheritance
75 King of the Ring
76 FCO - New Vegas Bounties - The Inheritance and more
77 Ammo & Condition Checking Beta 3
78 B42 Weapon Inertia
79 For the Enclave
80 CAGE - Continue After Games Ending
81 Hi-Res Eyes Replacer
82 Wild Wasteland Integrated
83 Monster Mod
84 New Vegas Uncut 5 - A Wilder Wasteland
submitted by Soulgiver831 to Fallout [link] [comments]

Quinta Región, spawns y nests!

Hola a todos! Ya llevo un buen número de horas jugadas, soy lvl 24 casi 25, y he podido aprender un poco de los spawns y nest de Viña del Mar. La idea es que aquí todos aportemos con información seria de la quinta región. Yo aportaré de Viña que es donde juego principalmente.
Cuando me refiero a "spawn", es un lugar donde habitualmente sale el pkm, aunque peude que no este siempre, quizás tengas que esperar un tiempo para que salga.
Cuando me refiero a nest, es porque el pokemon aparece harto en ese lugar, a veces hay mas de uno en un radio de 70 mts.
Así, esta es la información que yo puedo entregar:
  1. Nest de Voltorb en la Quinta Vergara, mayoritariamente aparecen cerca del anfiteatro.
  2. Nest de Magnemite en el sector de los cañones en Las Salinas (antes eran Slowpoke)
  3. Spawn habitual de Seel en la esquina del casino, donde hay un café al lado de las rocas por Avenida Perú.
  4. Ya no hay Electabuzz en la plaza Colombia, pero si se han visto Gastlys y varios Pinsir.
  5. Spawn habitual de Exeggute en la plaza de Viña del Mar (podría haber cambiado en la última actualización).
  6. Cerca del DuocUC de Chorrillos aparecen habitualmente Magmar.
  7. He capturado en total 6 Dratinis, la mayoría de ellos en la playa al lado del Muelle Vergara pero son raros. De todas formas, en esa playa salen muchos pkm de agua raros, entre ellos me han salido Slowbro, Golduck, Seaking, Blastoise, Warturtle, Kabutops, Poliwhirl y todas sus pre evoluciones. Al parecer hay un nido de Sandrew también ahora, ya que en una hora debo haber capturado unos diez.
  8. Spawn de Meowth en el Mall Marina Arauco.
  9. Spawn habitual de Nidoran hembra en el sector de Las Salinas
La idea es que agreguen más lugares dentro de la quinta región! Saludos!
submitted by pipepe to pokemongochile [link] [comments]

[fnv] red exclamation marks everywhere and weird textures such as mountains covered in road textures. I'm so damn confused.

I ran loot, ran nvedit and created a merged patch. Everything I could think of. Please help beautiful people.
submitted by halofreak8899 to FalloutMods [link] [comments]

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Motivos por los que te pueden vetar del casino PKM - YouTube

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